Corvette 2.0

Discuss the balance of things already implemented in Cruiser Command.
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Corinthian
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Re: Corvette 2.0

Post by Corinthian »

In general I like the idea of quick cheap upgrades more than standard abilities. It provides for a wider variety of play styles, and reinforces cooperative strategies instead of lone-wolf tactics.

I like the Missile idea, I like the Short Boost idea.

Corvette Possibilities

  • Torpedo Tubes: 10y 0b 20r 4sec; the ability to carry 2 Light Missiles.

  • Interceptor Engine: 15y 10b 15r 8sec; provides a 15m/s boost to speed for 4 seconds.

  • Interception Sonar: 15y 10b 0r 4sec; 'active pings' wraiths within 1.5 screens.

  • Enhanced Reactor: 20y 10b 0r 5g 6sec; provides 2GW additional energy.

Of course, if all of these were put into effect, the wraith would require its own set of enhancement possibilities.
Last edited by Corinthian on Wed Mar 06, 2013 7:02 am, edited 2 times in total.
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Siretu
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Re: Corvette 2.0

Post by Siretu »

Correct me if I'm wrong, but I though the reason Wraiths can win against Corvettes is due to the kiting? They can keep out of the Corvette's attack range and fire a little and go back.

A pretty boring, but I believe effective, way of fixing this is to increase the Corvette range with like... 20%. It would make it way harder for Wraiths to kite Corvettes.

I'm not really against giving the Corvette light missiles, I just haven't had time to implement that yet.
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Tempest
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Re: Corvette 2.0

Post by Tempest »

15 m/s is way too fast for a short boost on corvette ;o it would be the perfect solution though just time it right and you got yourself a wraith kill easy. and it shouldnt last 4 seconds it would need to be about 2 or 3. Siretu your correct in saying this but even when a wraith messes up and gets close he just needs to spend a little energy and swiftly retreat, there should be more of a window for the corvette to do some damage but their god awful slow movement speed prevents that. their firepower is already great, and if players started loading a corvette with missles theres just more minerals flying out the window just to make the corvette usable in combat players will waste currency stupidly. if you give the corvette its larger range it wont matter against a wraith, the bullets have too far of a spread towards the end of the barrage and its way too easy to dodge, if you have the hand to eye coordination to do it :p
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Re: Corvette 2.0

Post by Red-Rocket »

unless you added more of a spread like i suggested, make them able to deal with wraiths as wraiths have more energy later on, in the early stages wraiths just haft to run away because they dont have the energy to kite a corvette
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Re: Corvette 2.0

Post by Tempest »

your incorrect on both statements, wraiths have the same energy as corvettes later on, and in early stages wraiths do not have to retreat the purpose of saving up 800 or more energy at start is for ability to kite if needed, a corvette hurts on energy as much as a kiting wraith does just trying to land his shots, if a wraith runs out of energy first its because the corvette was being more energy efficient and not firing at illogical times. The only thing a corvette needs is a movement boost, if it had the ability to pull enemies in it would be over powered due to its shotgun spread, it should require more skill than that to close in and attack, missiles are also a possibility if they include a movement impairing effect but i find it to be more intelligent for the boost just so corvettes can kill a miner before it boosts out with higher probability, even though that's NOT its job.

also MORE of a spread means the shots will be wider, and more spread out at range o.o im going to assume you meant LESS spread :D
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Red-Rocket
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Re: Corvette 2.0

Post by Red-Rocket »

i meant a wider spread, ive always veiwed corvettes as close combat but it may be that corvettes will need to have higher range
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Re: Corvette 2.0

Post by Tempest »

any unit that fires in a cone should always be considered close range, giving those shots further distance accomplishes nothing, the shot being so wide spread will only mean one thing - wasted energy. if you want your corvette to be usefull 2-3 or more of those shots need to land per volley and if they are not your not being energy efficient enough to pilot it, not to mention wraiths will just maneuver between the laser spread like we already do xD it either needs an energy based missle system that does low damage and slows movement speed, for defensive purposes ---> or a boost enabling it to close the distance for just a moment to land the necessary damage. only problem is the missle system doesnt offer anything against a miner, they will fire up that boost and be gone, where at least the boost gives you a small window to unload enough damage before the boost fires up.
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Re: Corvette 2.0

Post by Corinthian »

I agree with Tempest. The best solution for the Corvette is a short range engine boost.
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Re: Corvette 2.0

Post by Siretu »

Okay, should it be researchable or enabled by default?
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Re: Corvette 2.0

Post by Tempest »

due to early wraith rushes saving their energy up and having high mobility at start that does leave the corvette lacking a little. It could go either way im thinking it should be default and scale with enhanced thrusters so that late game reaches a higher top speed. just to give the corvette the little umph it needs to do its job protecting its miners.
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