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Re: Thoughts on Moving Missiles to Nav

Posted: Wed May 15, 2013 10:20 pm
by WhyteDragon
Alright, I'm just going to lay down why this is a bad idea.

Navigation already has a lot of power. It has Broadside, Yamato, Direction Control, Engine Boost, Tractor Beam, AND ping. It can do a shit ton. Personally, if I was going to be satisfied, I would have Yamato moved to weapons and ping moved to science console. Like, seriously, I really think ping should go on science, it simply makes more sense and the main reason it probably isn't is to force a larger rotation of stations during the early game for captain.

The main reason I can forgive broadsides being on navigation is that the whole point of broadsides is being able to fire along with regular weapons, which becomes difficult the moment you are forced to concentrate on aiming two different mechanics simultaneously. Missiles overrides this because it's a 'one time uses per item,' and I feel Yamato would also fall under this category and should also consequentially be under the same field AKA put on weapons. I understand why ping is put on navigation - it's a mechanic that movement relies heavily upon. But at the same time, I feel like the game could be far more heavily promoted in team play if we put it on science, and gave it a strong reason to be used during chases.

Lets be blunt. This is a team work game. You have to work around being forced to use multiple consoles, and therefore you need multiple people on a ship during an engagement. Missiles, a direction based mechanic, being on weapons, the actual trigger, forces communication and team work that would be wasted if you just put 'another mechanic on navigation.' It goes against the game's basis and meaning.

Re: Thoughts on Moving Missiles to Nav

Posted: Wed May 15, 2013 11:48 pm
by Caladbolg
I believe weapons actually need more responsability, not less.

Re: Thoughts on Moving Missiles to Nav

Posted: Thu May 16, 2013 12:09 am
by Zeus
As I stated in one of the posts in this thread, it's not that I really want missiles on Nav. I just really want missiles to be useable in smaller games, i.e. 3v3 or less. The problem is that currently the AI can not shoot missiles. So I later stated that AI should be able to shoot missiles or missiles should be moved to Nav just as a way that they can be used in smaller games. It is very difficult to get 5v5 and 6v6 games, since the community is small and only active during a very small time window each day.

Re: Thoughts on Moving Missiles to Nav

Posted: Thu May 16, 2013 12:11 am
by Caladbolg
AIs can now shoot missiles.

3v3 is boring

The game should be tweaked for minimum 5v5 IMO

Re: Thoughts on Moving Missiles to Nav

Posted: Thu May 16, 2013 12:38 am
by Zeus
I didn't know AI was updated to shoot missiles. That would have made my 3v4 game earlier much easier, lol. I totally agree that this game really should be played at 5v5 or more, but the truth of the matter is the community is still very small. Out of five or more games I play a day, I'm lucky if just one makes it to 6v6. Usually it's 4v4 or 5v5. I think this game is great. That's why I'm putting ideas out there that I think could help the community while it's small, and then we can readjust to when it gets bigger to support regular 5v5 or more throughout most of the day.

Re: Thoughts on Moving Missiles to Nav

Posted: Thu May 16, 2013 12:43 am
by Caladbolg
tweaks for 4v4 and less should be a secondary mode... something auto-detected on start or whatever. anything else could unbalance 5v5+

Re: Thoughts on Moving Missiles to Nav

Posted: Thu May 16, 2013 7:20 am
by Degra
I didn't know AI was updated to shoot missiles.
I guess you should look up the 2.4 patch notes ;)
That would have made my 3v4 game earlier much easier, lol
Too bad our game started before the patch has been published.