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Re: Acronaut missile/Endecron missile

Posted: Wed Jul 10, 2013 9:26 pm
by Caladbolg
wouldn't work. 6 missiles, take about 3-4 sec to fire, by then you are already getting rearmed...

The only place where a CD would work would be on taking down the console :

A console that was just taken down can't be taken down again for another 30 sec (example)

but that's anything but lore friendly.

Re: Acronaut missile/Endecron missile

Posted: Thu Jul 11, 2013 12:47 pm
by Karl913
You guys misunderstand my meaning, 30 seconds until the missile can take effect at all on the ship again.

And for lore.. Well, sometimes you either gotta throw lore down a toilet and say 'screw logic', or come up with something crazy like some security program gets run for the next thirty seconds repairing the system even as it gets damaged.

Re: Acronaut missile/Endecron missile

Posted: Thu Jul 11, 2013 11:38 pm
by DumbMarine
Adding exceptions like that adds complexity without any accompanying depth. Bad for newer players.

These missiles have potential though if you completely scrap the missile system and redo it.