The new Cruiser Command patch 1.3 is now published. I'd like to start posting patch notes here when I publish the new patches to create threads for patch discussion, if you feel like this is a bad idea, tell me about it.
Here's the patch notes:
v1.3:
- Fixed a problem where the BC hull upgrade wouldn’t add any hull after level 5.
- Fixed a problem where the BC hull upgrade didn’t take longer the more you upgrade it.
- Increased the hull increase of the BC hull upgrade from 300 to 500.
- Modified the missile loading regions to prevent missiles from getting stuck.
- Fixed a problem that caused players to lose control of their marines (there are probably several things that can cause this. Contact me if it happens again)
- AI players should no longer show up in the start screen.
- Added automatic AI restart to prevent AI from stopping to work completely.
- Updated the Fusion Core upgrade tooltip to reflect the earlier balance change.
- Kinetic weapon projectile speed reduced by 60%.
- Kinetic weapon energy cost increased from 200 to 400.
- Kinetic homing branch tier 2 no longer reduces the cooldown from 1s to 0.5s.
- Kinetic homing branch tier 3 now increases damage by 100% instead of 50%.
- Kinetic homing branch tier 3 now increases speed by 50%.
- Kinetic single branch tier 2 now increases the hull damage by 100% instead of 200%
- Kinetic single branch tier 3 now decreases the projectile speed by 50%.
- Kinetic single branch tier 2 no longer increases shield damage.
- Added an ability to the weapons console to unlock the camera.
- The laser upgrade now increases the shield damage properly.
Patch 1.3 published
- Siretu
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Patch 1.3 published
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- Red-Rocket
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Re: Patch 1.3 published
Navyseal wrote: and personally i prefer the old setup in beta. kinda too flashy now. but still great growing game.
i think its fine, some game-play stuff though is that the refining distance seems to be longer in the newer version and i dont realy like construction on the bottom floor, and maby get rid of the center on the top floor, put in floors in the middle and shorten the sides
Oh its not orders I'm giving, but rather... "aggressive suggestions".