Mass Replicator Time Cost
- Corinthian
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Mass Replicator Time Cost
This post concerns a conversation between DumbMarine and myself, concerning efficiency. This is spurred on by Kerm still spawning incorrectly (which is ok, in my opinion, total kerm on the map/game should stay <800).
Givens:
each replication gives 10 minerals
at the cost of 1.5k, 2k, 2k, 15k, respectively
the BattleCruiser produces 215gw/s with full core and no docked ships
Mass Replicator
Mineral Cost, Converted Energy Cost, Converted Time Cost
120y , 18kE , 1.4 min
120b , 24kE , 1.86 min
120r , 24kE , 1.86 min
60g , 90kE , 6.98 min
Mass Replicator Time Cost Conversion = 12.1 minutes
Fusion Core
Mineral Cost, Converted Energy Cost, Converted Time Cost
300y , 45kE , 3.49 min
90b , 18kE , 1.4 min
30g , 45kE , 3.49 min
Fusion Core Time Cost Conversion = 8.4 minutes
Total Time Cost for both Mass Replicator & Fusion Core = 20.5 minutes
If we disregard all mineral types except Kerm, then we remake our investment by the 10.5 minute mark.
Givens:
each replication gives 10 minerals
at the cost of 1.5k, 2k, 2k, 15k, respectively
the BattleCruiser produces 215gw/s with full core and no docked ships
Mass Replicator
Mineral Cost, Converted Energy Cost, Converted Time Cost
120y , 18kE , 1.4 min
120b , 24kE , 1.86 min
120r , 24kE , 1.86 min
60g , 90kE , 6.98 min
Mass Replicator Time Cost Conversion = 12.1 minutes
Fusion Core
Mineral Cost, Converted Energy Cost, Converted Time Cost
300y , 45kE , 3.49 min
90b , 18kE , 1.4 min
30g , 45kE , 3.49 min
Fusion Core Time Cost Conversion = 8.4 minutes
Total Time Cost for both Mass Replicator & Fusion Core = 20.5 minutes
If we disregard all mineral types except Kerm, then we remake our investment by the 10.5 minute mark.
Re: Mass Replicator Time Cost
what do you propose we change about all that? i suspect you are wanting some balancing there o.o i see and understand the math but do you two want this changed or are you just pointing out that the mass replicator brings upon profit at the 10.5 minute mark O.O
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- Corinthian
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Re: Mass Replicator Time Cost
Currently, I do not propose changes concerning this. It was simply a calculation for the benefit of the Admiralty.
Also, I am quite aware of the simplifications and assumptions I made concerning the energy budget.
Also, I am quite aware of the simplifications and assumptions I made concerning the energy budget.
Re: Mass Replicator Time Cost
yeah its nice to see the numbers laid out, and the approx time you can see profits. I never use mass rep unless the game WILL be a long one, and i have the proper manpower to keep the enemy bc busy and sighted so that a rush doesnt happen without my knowing o.o always make me nervous consuming that much energy at a time but its such a huge advantage.
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- Red-Rocket
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Re: Mass Replicator Time Cost
probably instead of directly changing the amount of energy required we can make it an upgrade so that getting mins is much less on the power, like 10% per upgrade
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Mass Replicator Time Cost
shouldnt such information remain privy to your clan? just wondering...
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- Corinthian
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Re: Mass Replicator Time Cost
The Admiralty believes The Fleet will benefit from a more active forum. One of the ways of fostering this, is by providing valuable analyzes.
Re: Mass Replicator Time Cost
hm maybe.
well I appreciate it.
The admiralty has the Calad's imperial movement's thanks
well I appreciate it.
The admiralty has the Calad's imperial movement's thanks
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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Re: Mass Replicator Time Cost
Mass replicator atm is not used enough imo, because time conversion is too high - 12 mins late-game makes the game, but the most important reason is that it costs all 4 minerals, thus one can only get replicator when he has all resources in excess, thus i propose making replicator price vary: like having 5 construction options for same replicator:
1. same price as now 120 120 120 60
2. no veldite: 0 160 160 80
3. no char : 150 0 150 70
4. no pyro 180 180 0 80
5. no kerm 200 200 200 0
Prices may vary a little more from what i said, like 90 kerm for pyro-free mat replicator etc just giving some approx numbers.
That would create a good use to replicator in matches lacking one of resources, and would help make the game more dynamic!
1. same price as now 120 120 120 60
2. no veldite: 0 160 160 80
3. no char : 150 0 150 70
4. no pyro 180 180 0 80
5. no kerm 200 200 200 0
Prices may vary a little more from what i said, like 90 kerm for pyro-free mat replicator etc just giving some approx numbers.
That would create a good use to replicator in matches lacking one of resources, and would help make the game more dynamic!
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- What happens when you throw a blue rock into the red sea?
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- How do zombies get to work?
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