Directional sheilding
Directional sheilding
Hey, I was wondering if you could implement directional sheilding. Instead of the BC having just one sheilding value, it would have one for front, one for left side, right side, and back. The weapons or power station could reinforce each shielding separately. Once one shelid is down, damage towards that side of the ship will result in hull damage. This might make for dynamic fights, especially before each side has missles.
- Siretu
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Re: Directional sheilding
With the new 1.5 patch, you can create custom bars(like health, energy and mana). This means I could create 3 new ones. One for each new shield direction. It would be a lot of work, but I think I could get it to work.
I like the concept although I think the way you suggest it might be a little complex and hard to implement. Maybe if you had a way to enable the directional shielding which allows you to set an angle at which it will protect more and then you take 20-30% less damage in a small arc around that angle while taking 50% more damage from all other angles. In other words, you use the power differently so it's not equally strong in all places.
I like the concept although I think the way you suggest it might be a little complex and hard to implement. Maybe if you had a way to enable the directional shielding which allows you to set an angle at which it will protect more and then you take 20-30% less damage in a small arc around that angle while taking 50% more damage from all other angles. In other words, you use the power differently so it's not equally strong in all places.
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