Now, before you yell at me, let me say that refining definitely adds complexity as to how the early game plays out, and some games I don't mind doing refining. However, that's usually because of how brain dead it is-- you can't screw up refining, and you can watch other people and chat because your role requires almost no concentration. It's a good 'stay out of the way' role, and I'd love to give this role to newbies in order to help them acclimate to the game, but it's just not a good representation of the game at all. The entirety of refining is picking things up and putting them down. This isn't 5 star gameplay, and it certainly isn't the gameplay that will inspire people to stick around for game #2. The current accepted practice by many pubbers is to add an AI for each team, not because getting a full game takes too long, but because they would rather just skip refining entirely. This is a grave sign.
There are other roles of the game that are currently just as brain-dead, such as nav pinging and science. However, these elements at least mix with other roles, and they are also not finalized, more patches are planned for them (sensor console and more science abilities). Refining has no synergy at all, there's no way to 'be skillful' at it, and in fact it's a job that inevitably gets an AI bot to do.
Now, I don't want to see refining get removed. It has a significant impact on the early game. However, I would rather remove it and rebalance everything else if there is no way to improve refining, because that will still result in a better game. These are the (last resort) options I see for removing refining:
- Add a permanent AI refining bot.
- Change the dropoff point for minerals to be the refining location.
- Make any minerals touching the BC floor instantly turn into money.
I don't know of a good way to add depth to refining. I think one way we could do it is with a refining console, but as to what would go on it I can never find a satisfying solution. Here's an example of how a refining console would work.
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Minerals placed on the refining pad don't get automatically refined. Instead, the refinery console would have 5 abilities to refine:
- Refine All Veldite On Pad(1000 energy)
- Refine All Chalcorium On Pad(1000 energy)
- Refine All Pyromantite On Pad(1000 energy)
- Refine All Kermiculite On Pad(2000 energy)
- Refine Everything On Pad(15000 energy)
All of these abilities would have a shared cooldown of 10 seconds, so you can only mine one color at a time (unelss you spend a ton of energy for the last ability). This console also has upgrades for multiple refining modes: the default refining mode, a high power high efficiency mode (10x energy cost, 3x cooldown, 2.5x minerals gained), and a continuous refining mode (energy costs doubled, refining something gives the refining console a 12 second buff which increases mineral yields by 25%, so constantly refining will yield more minerals.
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There are other ways to go about implementing a refining console, this isn't the only way.
What do you all think about refining? What can we do?