Deployable turrets

Any suggestions or ideas regarding cruiser command
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Jannik2099
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Deployable turrets

Post by Jannik2099 »

Ive got this idea from the great game "space pirates and zombies".
You have to research them, and then construct them for the minelayer. they are limited to 25. They are completely cloaked (when they fire they decloak). They have shields (not much, just 150? upgradeable?) and they have weapons like a tractor beam which will completely stop them (a miner/wraith trap) or little energy cannons or missiles or maybe an energy/shield-draining beam. so you can build traps or defend something like a kerm field. I know it sounds a bit op, but imagine what you could do with these turrets.
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Red-Rocket
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Re: Deployable turrets

Post by Red-Rocket »

mmm dont want the tractor beams, and i dont think those would be able to be programmable, a 150/150 turret (sheild/hull) sounds good and 5 upgrades each increase sheild and hull 50 200/200 250/250 300/300 350/350 400/400, they fire a small lazer (remember that OLD weps lazer before all the penta bursts and whatnot? where it was just one little lazer and did 10 damage.) i think we should implement that, but 5 damage each hit upgrade it 8 times increasing damage by 2 5/7/9/11/13/15/17/and 20 to top it off, there should be an upgrade for cloak ability (50B 25Y if you ask me...) but the turrets themselves need to be bought, a minelayer wont auto get them. at construction each one should cost 50Y 25B 75R for 10 charges each, you can of course just dock and it will automaticly restock you free cost.

Thats my input on it
seems like destroyers can crush em and corvettes deal with them well but would be absolutely horrifying for miners and wraiths, chompers i dont know lol
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Jannik2099
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Re: Deployable turrets

Post by Jannik2099 »

Jannik2099 wrote:You have to research them, and then construct them for the minelayer.
next time read a bit better :D a torpedo turret would be nice against the bc or a slow destroyer. torpedos should have medium speed, tracking, but slow turning and should deal great damage (cause its a torpedo).
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Red-Rocket
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Re: Deployable turrets

Post by Red-Rocket »

mmmm fun, different types of turrets but i dont think you need to research it, i think it should just be bought, or maby a research then you can buy? but that kinda sounds lame...
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Re: Deployable turrets

Post by Jannik2099 »

lets say standardly a little energy weapon and then you can research new weapons and shields?
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Red-Rocket
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Re: Deployable turrets

Post by Red-Rocket »

mmm what?
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Deployable turrets

Post by Jannik2099 »

? you can research new weapons for the turrets
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Red-Rocket
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Re: Deployable turrets

Post by Red-Rocket »

well just start with the standard lazer turret that doesnt need to be researched, and a second turret you can also deploy like you said is the torpedo turret (i suggest 3 charges per item for that one) and it should be researched before you can buy that one. You can Upgrade at the research console their hull and sheilds and cloak. like buffing them.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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