Patch 2.4 published
- Siretu
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Patch 2.4 published
v2.4(15/5 - 2013):
- Reduced life of auto-turrets from 100 to 50.
- Frequency Nullifier is now considered an armor. Only one can be equipped at a time.
- Frequency Nullifier now drains 1hp/s when equipped.
- Removed the unnecessary repair button on the marine command card.
- Removed the kermiculite cost of the firesuit.
- Firesuit no longer prevents sprint but instead reduces movement speed by 10%.
- Reduced attack damage of ARC12 rifle from 20 to 15.
- Changed the way boarding works. The infiltrator no longer switches hangars and you can now board while the enemy hangar is full.
- Fixed a drone console issue which caused the order/status to update incorrectly.
- Added an option for gunnery AI to fire missiles.
- Fixed a bug which caused the music to not play.
Use this thread to discuss the new patch.
- Reduced life of auto-turrets from 100 to 50.
- Frequency Nullifier is now considered an armor. Only one can be equipped at a time.
- Frequency Nullifier now drains 1hp/s when equipped.
- Removed the unnecessary repair button on the marine command card.
- Removed the kermiculite cost of the firesuit.
- Firesuit no longer prevents sprint but instead reduces movement speed by 10%.
- Reduced attack damage of ARC12 rifle from 20 to 15.
- Changed the way boarding works. The infiltrator no longer switches hangars and you can now board while the enemy hangar is full.
- Fixed a drone console issue which caused the order/status to update incorrectly.
- Added an option for gunnery AI to fire missiles.
- Fixed a bug which caused the music to not play.
Use this thread to discuss the new patch.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- Degra
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Re: Patch 2.4 published
Awesome.
- Red-Rocket
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Re: Patch 2.4 published
yup and tested ai out with missiles, everything looks good, can we get the option for ai to have the ai to switch between both lazers and kinetics depending on if sheilds are up and also allowing it to do a triple burst against small ships like wraiths, minelayers, and miners (and 1 burst for cargo drones, yes it fires at those)?? that would be awesome!
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Degra
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Re: Patch 2.4 published
Yes, now that it knows how to aim and shoot missiles, it should become more efficient on power usage.
I guess you'd set thresholds for triple and single burst in the drone console, so if the weps energy is below a set value, it will switch to that burst.
I guess you'd set thresholds for triple and single burst in the drone console, so if the weps energy is below a set value, it will switch to that burst.
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Jannik2099
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Re: Patch 2.4 published
Hope is not happy about life-draining equipment 
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra
Re: Patch 2.4 published
Me neither, because you faint during the flight without gloves
Power resides where men believe it resides. -Varys
- Siretu
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Re: Patch 2.4 published
Interesting, I'll see if I can disable it during flight. You could just have it in your inventory without equipping it.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Re: Patch 2.4 published
life draining equipment, should be dangerous =p (like Tychus chain-gun, dangerous)
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra