So, I recently came across this video...
... maybe it's just me, but I thought this was a really cool concept. With the current boarding implementation, I think it would add a new dimension to boarding/late game if it was possible to make the boarding a bit sneakier.
I would very much like to know - why wasn't this implemented? If it's a balancing issue, I think the code changing on its own as well as how you alter it would do wonders. I just feel as if this has so much potential.
WHY DO WE NOT HAVE THIS!?
- WhyteDragon
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- zakhennahr
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Re: WHY DO WE NOT HAVE THIS!?
This is awesome. While I understand Siretu has a life, I would like to counter with "The rest of us probably don't". By that logic, this should get implemented, since it would be *so* awesome to do a ton of damage due to an infinite loop outputting X.
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DumbMarine
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Re: WHY DO WE NOT HAVE THIS!?
Hacking was broken at some point in development, it's been on the to-do list for fixing but it likely will not get fixed before Siretu takes off.
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Re: WHY DO WE NOT HAVE THIS!?
This.DumbMarine wrote:Hacking was broken at some point in development, it's been on the to-do list for fixing but it likely will not get fixed before Siretu takes off.
In addition to it becoming broken(most likely a small issue, I just haven't had the time to look into it properly), it was never completely done to begin with. Right now, I think only the hangar console is hackable, if I remember correctly. I have to implement all the other consoles as well.
I also have to implement different "levels" with appropriate difficulty.
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