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WHY DO WE NOT HAVE THIS!?

Posted: Mon Jun 03, 2013 10:38 pm
by WhyteDragon
So, I recently came across this video...

... maybe it's just me, but I thought this was a really cool concept. With the current boarding implementation, I think it would add a new dimension to boarding/late game if it was possible to make the boarding a bit sneakier.

I would very much like to know - why wasn't this implemented? If it's a balancing issue, I think the code changing on its own as well as how you alter it would do wonders. I just feel as if this has so much potential.

Re: WHY DO WE NOT HAVE THIS!?

Posted: Mon Jun 03, 2013 11:09 pm
by zakhennahr
This is awesome. While I understand Siretu has a life, I would like to counter with "The rest of us probably don't". By that logic, this should get implemented, since it would be *so* awesome to do a ton of damage due to an infinite loop outputting X.

Re: WHY DO WE NOT HAVE THIS!?

Posted: Mon Jun 03, 2013 11:18 pm
by DumbMarine
Hacking was broken at some point in development, it's been on the to-do list for fixing but it likely will not get fixed before Siretu takes off.

Re: WHY DO WE NOT HAVE THIS!?

Posted: Tue Jun 04, 2013 12:49 am
by Siretu
DumbMarine wrote:Hacking was broken at some point in development, it's been on the to-do list for fixing but it likely will not get fixed before Siretu takes off.
This.

In addition to it becoming broken(most likely a small issue, I just haven't had the time to look into it properly), it was never completely done to begin with. Right now, I think only the hangar console is hackable, if I remember correctly. I have to implement all the other consoles as well.

I also have to implement different "levels" with appropriate difficulty.