Red-Rocket wrote:boarding sucks because auto-turrets are to strong and you dont get any Player and/or NPC allies to board with you
(i suggest removing all autoturrets except the 2 that gaurd the bridge)
... what.
Boarding is awesome.
You guys are all just doing it wrong.
Red-Rocket wrote:Small ships cant take more then a couple of direct hits from BCs because BCs hit so hard in late game in contrast to late game small ships (besides destroyer but that also dies easily)
Depending on how you define late game it's possible to deck out with shields, but yes -- that is true, which is the reason why people hide behind the BC in the first place.
Red-Rocket wrote:Missile reloading, we could make it easier by having the launch bays closer to eachother like in the beta and maybe starting with 2 and unlocking an adittional 2 until we have say...8 which could be interesting.
That doesn't make it interesting
at all. Click drag click drag click drag. All you're doing is
adding more work and
making it faster. O.-
Red-Rocket wrote:Science, More types of Yamatos will make it interesting, maybe even having the control of firing the yamato switch to science so that more communication with pointing BC just like Helm to Weps w/ missiles.
Not sure I buy that completely. Yes, adding more 'things' to science would give it more appeal. More Yamatos? Not quite sold. Also not buying science firing Yamato to begin with -- doesn't fit the station's role at all. We can't just toss abilities willynilly.
Red-Rocket wrote:Repair Bots make the Dust Cannon Useless
... really not sure how that's relevant, but I think we already established Siretu wanted to add more worth to the Dust Cannon.
Sheilds we could add more variants like Forward, side sheilds and Behind the BC as well. plus more variants on charging sheilds (minelayer can play a better role?)
Power is complex enough already. Don't try and overcomplicate a role that is already strenuous...
Red-Rocket wrote:And of course we should get a new weapon tier in (excluding Projectiles and small ships) we only have Broadside, Burst lazer and kinetics. Something that is like Kinetics but fits 2 different roles like Kinetics did (except Gatling Kinetics got nerfed so bad that nobody uses it for long range uses)
... are we even on the same page anymore? You're throwing out random ideas without even looking at the issue -- navigation is plenty interesting. Weapons already has it's own worth and contributes significantly to combat. Power is essential and key already. Making them more complex
for no other reason than the sake of making them more complex is silly. Maybe weapons could stand a bit of spicing up, but at the same time I've heard it from Siretu's mouth that he liked the fact that weapons console was in fact so simple and easy to pick up. It's a station noobs can use while feeling like they're contributing to the fight.