Hullo, in light of the new patch that makes the game much faster paced with much more explosions! i think we need to handle a long standing issue made harder with this patch.
Having no miners and losing all eco.
waiting a minute takes forever, so lets reduce that to 30 seconds. Only 1 miner out takes forever to get minerals to get a second so lets emergency construct the other one for 45 secs after the first one (as BC can only tackle one at a time of course) which will help get teams back into games.
and more targets for the enemy team!
This could go for wraiths as well as they are now paper airplanes but im a little more reserved on that suggestion
Emergency Construction
- Red-Rocket
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Emergency Construction
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Degra
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Re: Emergency Construction
I don't think it should be made impossible to bring the enemy into desperate situations, so I disagree on the second emergency miner.
Could alter the cost of miners though, as long as you have less than 4, so a 2nd and 3rd miner could be cheaper. So it will still be possible to get the enemy's economy down to 0-1, but only after repeatedly doing so until they run out of yellow and blue.
For example 40y/40b for the second miner and 55y/55b for a third miner. Yellow and blue are crucial for ss upgrades as well and as long as you cannot afford them you will just keep losing miners until the bitter end, as long as the enemy has at least one decent wraith pilot with decent upgrades.
I think this change is necessary since you have to rely much more on AI miners now and they are very prone to do dumb stuff at the beginning which they cannot get out of as long as they have no energy + no vessel energy upgrades, so it would make an AI miner loss due to dumbness less game deciding in the early stages.
Lowering the emergency construction duration is worth a thought, it's already a pain of just having a single miner.
@Siretu: The emergency wraith message says it takes 2 minutes til it gets constructed, but it's actually 5 minutes. Always. The message has been incorrect for forever.
Could alter the cost of miners though, as long as you have less than 4, so a 2nd and 3rd miner could be cheaper. So it will still be possible to get the enemy's economy down to 0-1, but only after repeatedly doing so until they run out of yellow and blue.
For example 40y/40b for the second miner and 55y/55b for a third miner. Yellow and blue are crucial for ss upgrades as well and as long as you cannot afford them you will just keep losing miners until the bitter end, as long as the enemy has at least one decent wraith pilot with decent upgrades.
I think this change is necessary since you have to rely much more on AI miners now and they are very prone to do dumb stuff at the beginning which they cannot get out of as long as they have no energy + no vessel energy upgrades, so it would make an AI miner loss due to dumbness less game deciding in the early stages.
Lowering the emergency construction duration is worth a thought, it's already a pain of just having a single miner.
@Siretu: The emergency wraith message says it takes 2 minutes til it gets constructed, but it's actually 5 minutes. Always. The message has been incorrect for forever.
- WhyteDragon
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Re: Emergency Construction
I actually wholeheartedly agree with the concept of lowering the one minute timer for an extra miner.
Lets be honest. A game with no economy means a game with nothing going on. And that's just no fun to play at all. The fact that people are already on the back foot having lost their last miner usually means that under nearly every circumstance, it's not like this is going to become an overpowered buff -- you are only giving a chance to those in the worst of conditions.
Thirty seconds seems reasonable.
Lets be honest. A game with no economy means a game with nothing going on. And that's just no fun to play at all. The fact that people are already on the back foot having lost their last miner usually means that under nearly every circumstance, it's not like this is going to become an overpowered buff -- you are only giving a chance to those in the worst of conditions.
Thirty seconds seems reasonable.
- Siretu
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Re: Emergency Construction
The emergency miner timer has been reduced to 30 seconds in 2.9.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.