Game auto-start

Any suggestions or ideas regarding cruiser command
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slapshot
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Game auto-start

Post by slapshot »

So.. as soon as a CC game ends, usually the next lobby gets full fast as the previous players join - faster than the host can balance the teams, which leads to lots of people leaving to buy time, and lots of shenanigans - I would suggest making an option of balancing the teams during the 2 minute "wait time" so that the game can start as soon as there are 12 players, even if the teams aren't fully balanced

perhaps something like a "swap" option where if 2 people activate it and are on opposing teams, they will switch teams
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Caladbolg
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Re: Game auto-start

Post by Caladbolg »

WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

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Dreadnought
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Re: Game auto-start

Post by Dreadnought »

and probably extend 120 seconds to 150 seconds for that little extra time if we do want to swap teams and the sort, although right now 120 seconds is pretty good.
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slapshot
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Re: Game auto-start

Post by slapshot »

Caladbolg wrote:http://cruisercommand.com/forum/viewtopic.php?f=8&t=122

:(
that's almost a year old already...
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Caladbolg
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Re: Game auto-start

Post by Caladbolg »

I dont think he has made any changes to the loading screen since then, so the same answer probably applies
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Karl913
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Re: Game auto-start

Post by Karl913 »

You can set the lobby start timer for a game to be 3, 5, 7, 10, 15, and 30 seconds. Partial solution, but it's out there.
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