Patch 4.3 published

Important information or announcements reguarding cruiser command
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Siretu
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Patch 4.3 published

Post by Siretu »

So, I'm going away until Wednesday but I decided to publish the new patch on the beta version on NA. Here's the patch notes:

4.3.
- Updated outdated tooltips
- Improved missile loading AI (although it still doesn’t understand the changes to missile loading)
- Fixed Iron Curtain to work with the new shield changes.
- Removed and repositioned several auto-turrets.
- Increased lobby delay to 20 seconds.
- Map wrapping is now disabled after 45 minutes instead of an hour.
- Tier upgrades are now exclusive. You can only have one tier 1 upgrade, one tier 2 and one tier 3.
- Upgrade costs now scale with level.
- Improved weapon AI accuracy
- Fixed bug where science AI would purge core regardless of setting.
- Fixed bug where the vote kick would vote kick the wrong person.
- Fixed a radar ping bug.
- The Subjugator’s Automaton no longer drains energy if you cast it out of range.
- Fixed ability cooldowns for utility tier 2 (cooldown * 0.25 is not the same as 25% reduced cooldown...)
- Laser range nerfed by 25%
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
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Red-Rocket
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Re: Patch 4.3 (almost) published

Post by Red-Rocket »

ok i love all the changes to everything, reducing map wrap disable to 45 min is a god-send
so....will the missile ai bug out when it sees the missile loading animation? how exactly was it changed?
ill have to look at those auto-turret changes, but cool!


(though i made a post why the tiered upgrades are currently unbalanced in the exclusive tier upgrades thread) and upgrades costs....i dont know, ill have to try it out.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Siretu
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Re: Patch 4.3 (almost) published

Post by Siretu »

The missile ai was changed so it doesn't crash on the (Position of Unit) bug that started happening due to a blizzard change (which also caused other AIs to bug out). It means that it now at least loads one missile bay but it still tries to pick up the missiles in that bay or something. It don't think it stops working permanently, it just might not load more than one missile bay.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
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Siretu
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Re: Patch 4.3 (almost) published

Post by Siretu »

So I published for real and here's the full patch notes. I also updated the first post.

4.3.
- Updated outdated tooltips
- Improved missile loading AI (although it still doesn’t understand the changes to missile loading)
- Fixed Iron Curtain to work with the new shield changes.
- Removed and repositioned several auto-turrets.
- Increased lobby delay to 20 seconds.
- Map wrapping is now disabled after 45 minutes instead of an hour.
- Tier upgrades are now exclusive. You can only have one tier 1 upgrade, one tier 2 and one tier 3.
- Upgrade costs now scale with level.
- Improved weapon AI accuracy
- Fixed bug where science AI would purge core regardless of setting.
- Fixed bug where the vote kick would vote kick the wrong person.
- Fixed a radar ping bug.
- The Subjugator’s Automaton no longer drains energy if you cast it out of range.
- Fixed ability cooldowns for utility tier 2 (cooldown * 0.25 is not the same as 25% reduced cooldown...)
- Laser range nerfed by 25%
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
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slapshot
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Re: Patch 4.3 (almost) published

Post by slapshot »

Siretu wrote:So I published for real and here's the full patch notes. I also updated the first post.
you didn't change the title from (almost) published to published
Image
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Red-Rocket
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Re: Patch 4.3 published

Post by Red-Rocket »

i think that the weapons AI is now evil.....to evil....... :twisted:
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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DinoChicken
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Re: Patch 4.3 published

Post by DinoChicken »

I really like how the asteroids stay on the mini-map after you have scouted them.
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