Since the new upgrade changes are now live on the beta version, I wanted to create a discussion thread to discuss the new changes.
The suggestions that caused these changes can be found here:
http://www.cruisercommand.com/forum/vie ... 825&p=6591
http://www.cruisercommand.com/forum/vie ... ?f=8&t=820
Basically, use this to discuss errors you find with the upgrades (I must have done a mistake somewhere, it was a lot of changes) or what you feel about the concept as a whole after trying it out.
Recent upgrade changes
- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
- Contact:
Recent upgrade changes
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- DinoChicken
- Member
- Posts: 75
- Joined: Fri Mar 07, 2014 1:08 pm
- Wiki edits: 0
Re: Recent upgrade changes
Im indifferent to the concept of scaling costs.
The "tiered" upgrades need some balance as I do not see the relevance of T3 economy after the implementation of permanent mini-map asteroids. (Maybe unlocking T3 economy will reveal all asteroids on the mini-map? or even better, showing the color of the asteroids on the minimap? Economy T3 needs a better reason to go for it, as the mini-map pings and chomper speed feel inconsequential and mass replicater is hardly ever used anyways
)
The "tiered" upgrades need some balance as I do not see the relevance of T3 economy after the implementation of permanent mini-map asteroids. (Maybe unlocking T3 economy will reveal all asteroids on the mini-map? or even better, showing the color of the asteroids on the minimap? Economy T3 needs a better reason to go for it, as the mini-map pings and chomper speed feel inconsequential and mass replicater is hardly ever used anyways
Re: Recent upgrade changes
Speak for yourself, I love the mass replicatormass replicater is hardly ever used anyways