Suggestion: have the minelayer healing spray be targetable

Any suggestions or ideas regarding cruiser command
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Should this be implemented?

Yay
2
67%
Nay
0
No votes
Will Comment
1
33%
 
Total votes: 3

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slapshot
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Suggestion: have the minelayer healing spray be targetable

Post by slapshot »

Similar to how the mining beam works, lets give the minelayer the ability to heal ships while moving/etc. (since otherwise it just doesn't work well), and thus enhance the minelayers "combat" abilities.

Maybe even have upgrades for it that increase the amount repaired (this upgrade should only cost yellow/blue).
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Caladbolg
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Re: Suggestion: have the minelayer healing spray be targetab

Post by Caladbolg »

I feel that while the minelayer targetting might need rework, making it too simple will make it OP as hell in SS combat. which would then require a nerf of its healing ability, making it useless in BC vs BC fight.

it is something I'd like us to spend more time thinking about the consequences, instead of just jumping in it and seeing as it goes.
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slapshot
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Re: Suggestion: have the minelayer healing spray be targetab

Post by slapshot »

Caladbolg wrote:I feel that while the minelayer targetting might need rework, making it too simple will make it OP as hell in SS combat.
Well it's still a fragile ship without much as far as defensive abilities.. thus it would be OP only if the other team tried to shoot down the wraiths/etc. instead of the minelayers - also, minelayer is much more expensive than a wraith, closer in cost to a corvette (once you factor in EMP mines), and thus should be stronger than a wraith anyways (but perhaps not in a direct engagement).

Also, who uses minelayers in a BC fight? wouldn't a wraith do more DPS than the minelayer can heal (currently)? or does the restore shields help counter the shields being offline?

maybe reduce the amount healed to 50% when using the "enhanced aim" or just have the amount healed reduced depending on the distance between the minelayer and its target
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