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Suggestion: have the minelayer healing spray be targetable
Posted: Sun Nov 23, 2014 11:51 am
by slapshot
Similar to how the mining beam works, lets give the minelayer the ability to heal ships while moving/etc. (since otherwise it just doesn't work well), and thus enhance the minelayers "combat" abilities.
Maybe even have upgrades for it that increase the amount repaired (this upgrade should only cost yellow/blue).
Re: Suggestion: have the minelayer healing spray be targetab
Posted: Sun Nov 23, 2014 11:56 am
by Caladbolg
I feel that while the minelayer targetting might need rework, making it too simple will make it OP as hell in SS combat. which would then require a nerf of its healing ability, making it useless in BC vs BC fight.
it is something I'd like us to spend more time thinking about the consequences, instead of just jumping in it and seeing as it goes.
Re: Suggestion: have the minelayer healing spray be targetab
Posted: Sun Nov 23, 2014 12:24 pm
by slapshot
Caladbolg wrote:I feel that while the minelayer targetting might need rework, making it too simple will make it OP as hell in SS combat.
Well it's still a fragile ship without much as far as defensive abilities.. thus it would be OP only if the other team tried to shoot down the wraiths/etc. instead of the minelayers - also, minelayer is much more expensive than a wraith, closer in cost to a corvette (once you factor in EMP mines), and thus should be stronger than a wraith anyways (but perhaps not in a direct engagement).
Also, who uses minelayers in a BC fight? wouldn't a wraith do more DPS than the minelayer can heal (currently)? or does the restore shields help counter the shields being offline?
maybe reduce the amount healed to 50% when using the "enhanced aim" or just have the amount healed reduced depending on the distance between the minelayer and its target