Patch 4.5 published
Posted: Wed Dec 03, 2014 10:21 am
4.5:
- Added a hotkey for using flares on the corvette.
- Increased Corvette turning rate to 150.
- Increased Corvette speed from 0.7 to 0.8.
- Reduced to energy cost of Photon Barrage from 35 to 20.
- Fixed an issue with mine retargeting.
- Reduced Wraith damage upgrade from 20% per level to 10% per level.
- Offensive tier 1 now reduces corvette and wraith cost by 30% instead of wraith cost by 50%.
- Reduced Corvette reconstruction time from 360 to 260.
- When a player leaves, the ship is no longer destroyed. An AI takes control of it and flies it home.
- Economy tier 3 now reveals all the asteroids currently on the map.
- Fixed corvette attack energy cost issue.
- Switching between drones in the drone console now updates the order/status tooltip properly.
- You can now kick AIs off consoles by simply moving onto the beacon.
- Miners no longer feel safe close to the BC if there are enemies nearby.
- Photon rush upgrade modified from 90% cooldown reduction to 50% cooldown and 50% energy reduction.
- EMP with offensive tier 1 now only reduces engines by 70% instead of 100%.
- Offensive tier 3 now only reduces weapon costs by 20% instead of 30%.
- Economy tier 1 now increases mining speed by 20% instead of 15%.
- Econom tier 3 now increases chomper speed by 40% instead of 20%.
- Removed the spearhead engine from offensive tier 3.
- Economy tier 2 now also reduces Accelerate Mining Beam cooldown by 50%.
- Reduced wraith inventory slots from 6 to 3.
- Removed Reflective Shield’s energy cost but increased cooldown by 50%.
- Each level of improved hull now increases the cost by 5/5.
- Plasma Automaton energy cost reduced from 500 to 300.
- Horse prism drain reduced from 100 to 50.
- Drastically reduced all long upgrade times by 50-70%.
- Removed almost all scaling upgrade times.
- Teams now start with 3 wraiths.
Lots of changes. Go try them out!
(Currently publishing to EU, the patch is live on NA except for the last note which will be there soon)
- Added a hotkey for using flares on the corvette.
- Increased Corvette turning rate to 150.
- Increased Corvette speed from 0.7 to 0.8.
- Reduced to energy cost of Photon Barrage from 35 to 20.
- Fixed an issue with mine retargeting.
- Reduced Wraith damage upgrade from 20% per level to 10% per level.
- Offensive tier 1 now reduces corvette and wraith cost by 30% instead of wraith cost by 50%.
- Reduced Corvette reconstruction time from 360 to 260.
- When a player leaves, the ship is no longer destroyed. An AI takes control of it and flies it home.
- Economy tier 3 now reveals all the asteroids currently on the map.
- Fixed corvette attack energy cost issue.
- Switching between drones in the drone console now updates the order/status tooltip properly.
- You can now kick AIs off consoles by simply moving onto the beacon.
- Miners no longer feel safe close to the BC if there are enemies nearby.
- Photon rush upgrade modified from 90% cooldown reduction to 50% cooldown and 50% energy reduction.
- EMP with offensive tier 1 now only reduces engines by 70% instead of 100%.
- Offensive tier 3 now only reduces weapon costs by 20% instead of 30%.
- Economy tier 1 now increases mining speed by 20% instead of 15%.
- Econom tier 3 now increases chomper speed by 40% instead of 20%.
- Removed the spearhead engine from offensive tier 3.
- Economy tier 2 now also reduces Accelerate Mining Beam cooldown by 50%.
- Reduced wraith inventory slots from 6 to 3.
- Removed Reflective Shield’s energy cost but increased cooldown by 50%.
- Each level of improved hull now increases the cost by 5/5.
- Plasma Automaton energy cost reduced from 500 to 300.
- Horse prism drain reduced from 100 to 50.
- Drastically reduced all long upgrade times by 50-70%.
- Removed almost all scaling upgrade times.
- Teams now start with 3 wraiths.
Lots of changes. Go try them out!
(Currently publishing to EU, the patch is live on NA except for the last note which will be there soon)