Patch 4.8 published
- Siretu
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Patch 4.8 published
I've published path 4.8. It's mostly like 4.7 that was previously just on beta, but with a couple of new changes:
4.7:
- Fixed bug where you could faint while in an infiltrator after boarding.
- Trying to launch the infiltrator outside of the enemy hangar now gives an error message immediately and doesn’t trigger the cooldown.
- Fixed a visual issue with loading some of the missile bays.
- Reworked shield mechanics. Power to shields no longer increases max shield. Instead shield is always at 2000.
- Battlecruiser laser upgrades now increase laser damage by 20% instead of 25%.
- Fusion core now gives 250 shields per level.
- Weapons now bleed through shields if the shields are below 30%.
- Marine health increased from 45 to 100.
- Marine weapon damage decreased by 75% and speed increased by 4x.
- Increased repair station range from 6 to 12 to match the radius ring.
4.8:
- Reduced Battlecruiser shields from 2000 to 1000.
- Reduced Auto-turret armor from 1 to 0.
- Changed prices between utility tier 1 and economy tier 1.
4.7:
- Fixed bug where you could faint while in an infiltrator after boarding.
- Trying to launch the infiltrator outside of the enemy hangar now gives an error message immediately and doesn’t trigger the cooldown.
- Fixed a visual issue with loading some of the missile bays.
- Reworked shield mechanics. Power to shields no longer increases max shield. Instead shield is always at 2000.
- Battlecruiser laser upgrades now increase laser damage by 20% instead of 25%.
- Fusion core now gives 250 shields per level.
- Weapons now bleed through shields if the shields are below 30%.
- Marine health increased from 45 to 100.
- Marine weapon damage decreased by 75% and speed increased by 4x.
- Increased repair station range from 6 to 12 to match the radius ring.
4.8:
- Reduced Battlecruiser shields from 2000 to 1000.
- Reduced Auto-turret armor from 1 to 0.
- Changed prices between utility tier 1 and economy tier 1.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- WhyteDragon
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Re: Patch 4.8 published
Stares at the infiltration nerf.
Well, so much for kiting.
Well, so much for kiting.
- Dreadnought
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Re: Patch 4.8 published
its the same thing, just 55 more health, so you have more time kiting....oh and abusing the elevators is stupid anyways...bad on u >.OWhyteDragon wrote:Stares at the infiltration nerf.
Well, so much for kiting.
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
- Siretu
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Re: Patch 4.8 published
Well not really. A good example is the arc-rifle. Assuming a 1v1, you could deal damage, run away, deal damage, run away. It meant that you basically increased the enemy's attack cooldown to your level since he has to chase you.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- WhyteDragon
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Re: Patch 4.8 published
This.Siretu wrote:Well not really. A good example is the arc-rifle. Assuming a 1v1, you could deal damage, run away, deal damage, run away. It meant that you basically increased the enemy's attack cooldown to your level since he has to chase you.
Now the advantage lies almost entirely upon the chaser, since it's harder to 'attack shift.' The invader gets lesser benefits from nanodoc gloves, inferior kiting skills now, and also has to deal with a numbers disadvantage -- not to mention both the AIs and the turrets are against them as well. Also costs a lot to set up, and is very easy to lose your equipment compared to the defenders.
Re: Patch 4.8 published
meh, I also dislike the attack speed/damage change - it does ruin the arc rifle.. it's fine for some weapons, but not all

- Siretu
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Re: Patch 4.8 published
What if I revert it on the arc rifle? Gives you an option of using a kiting weapon or more of a high-speed weapon.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- WhyteDragon
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Re: Patch 4.8 published
I think that would be best, seeing as the Arc Rifle's major selling point was it's burst as opposed to 'speedy hits.'Siretu wrote:What if I revert it on the arc rifle? Gives you an option of using a kiting weapon or more of a high-speed weapon.
- Siretu
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Re: Patch 4.8 published
I reset the ARC rifle stats. It's in the dev version.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.