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Patch 4.8 published

Posted: Sat Jan 17, 2015 1:03 pm
by Siretu
I've published path 4.8. It's mostly like 4.7 that was previously just on beta, but with a couple of new changes:

4.7:
- Fixed bug where you could faint while in an infiltrator after boarding.
- Trying to launch the infiltrator outside of the enemy hangar now gives an error message immediately and doesn’t trigger the cooldown.
- Fixed a visual issue with loading some of the missile bays.
- Reworked shield mechanics. Power to shields no longer increases max shield. Instead shield is always at 2000.
- Battlecruiser laser upgrades now increase laser damage by 20% instead of 25%.
- Fusion core now gives 250 shields per level.
- Weapons now bleed through shields if the shields are below 30%.
- Marine health increased from 45 to 100.
- Marine weapon damage decreased by 75% and speed increased by 4x.
- Increased repair station range from 6 to 12 to match the radius ring.

4.8:
- Reduced Battlecruiser shields from 2000 to 1000.
- Reduced Auto-turret armor from 1 to 0.
- Changed prices between utility tier 1 and economy tier 1.

Re: Patch 4.8 published

Posted: Sat Jan 17, 2015 10:37 pm
by WhyteDragon
Stares at the infiltration nerf.

Well, so much for kiting.

Re: Patch 4.8 published

Posted: Sun Jan 18, 2015 4:50 am
by Dreadnought
WhyteDragon wrote:Stares at the infiltration nerf.

Well, so much for kiting.
its the same thing, just 55 more health, so you have more time kiting....oh and abusing the elevators is stupid anyways...bad on u >.O

Re: Patch 4.8 published

Posted: Sun Jan 18, 2015 5:50 am
by Siretu
Well not really. A good example is the arc-rifle. Assuming a 1v1, you could deal damage, run away, deal damage, run away. It meant that you basically increased the enemy's attack cooldown to your level since he has to chase you.

Re: Patch 4.8 published

Posted: Tue Jan 20, 2015 12:15 pm
by WhyteDragon
Siretu wrote:Well not really. A good example is the arc-rifle. Assuming a 1v1, you could deal damage, run away, deal damage, run away. It meant that you basically increased the enemy's attack cooldown to your level since he has to chase you.
This.

Now the advantage lies almost entirely upon the chaser, since it's harder to 'attack shift.' The invader gets lesser benefits from nanodoc gloves, inferior kiting skills now, and also has to deal with a numbers disadvantage -- not to mention both the AIs and the turrets are against them as well. Also costs a lot to set up, and is very easy to lose your equipment compared to the defenders.

Re: Patch 4.8 published

Posted: Tue Jan 20, 2015 9:23 pm
by slapshot
meh, I also dislike the attack speed/damage change - it does ruin the arc rifle.. it's fine for some weapons, but not all

Re: Patch 4.8 published

Posted: Wed Jan 21, 2015 12:11 pm
by Siretu
What if I revert it on the arc rifle? Gives you an option of using a kiting weapon or more of a high-speed weapon.

Re: Patch 4.8 published

Posted: Thu Jan 22, 2015 9:43 am
by WhyteDragon
Siretu wrote:What if I revert it on the arc rifle? Gives you an option of using a kiting weapon or more of a high-speed weapon.
I think that would be best, seeing as the Arc Rifle's major selling point was it's burst as opposed to 'speedy hits.'

Re: Patch 4.8 published

Posted: Sun Jan 25, 2015 2:03 pm
by Siretu
I reset the ARC rifle stats. It's in the dev version.