We need more defensive abilities/mechanics
Posted: Sun Mar 01, 2015 5:14 am
Shield boost and Iron curtain just doesnt cut it.
Sheild Boost is generic increase, and always spammed, but neccessary
Iron curtain is neat, but rarely used, as it lasts 6 seconds and has 60 second cooldown, but whats important is that it requires enemy awareness, if you see the enemy pop it, then stop all DPS (thats actually hard for some people to stop shooting lol)
So we need cool ideas for defensive measures.
The only thing i can think of now is...
Mobius Sheild Emiters - Power Console Ability - requires 2 hardened sheild upgrades ~~
increases max sheilds by 4000 and heals sheilds for 4000, lasts 20 seconds, if enemy enemy fails to break sheilds, set cooldown to 60 seconds, if they break it, set cooldown to 180 seconds....^^
Now in this case its a bit of a DPS check, if the enemy can break it with their DPS then they get an advantage, and dont have to deal with that ability for another 160 seconds, which is a VERY long time in CC terms, as apposed to 40s. It also helps if the enemy has burst damage in form of destroyers/missiles/yamato to quickly break it so they dont loose time against the sheild regen.
Sheild Boost is generic increase, and always spammed, but neccessary
Iron curtain is neat, but rarely used, as it lasts 6 seconds and has 60 second cooldown, but whats important is that it requires enemy awareness, if you see the enemy pop it, then stop all DPS (thats actually hard for some people to stop shooting lol)
So we need cool ideas for defensive measures.
The only thing i can think of now is...
Mobius Sheild Emiters - Power Console Ability - requires 2 hardened sheild upgrades ~~
increases max sheilds by 4000 and heals sheilds for 4000, lasts 20 seconds, if enemy enemy fails to break sheilds, set cooldown to 60 seconds, if they break it, set cooldown to 180 seconds....^^
Now in this case its a bit of a DPS check, if the enemy can break it with their DPS then they get an advantage, and dont have to deal with that ability for another 160 seconds, which is a VERY long time in CC terms, as apposed to 40s. It also helps if the enemy has burst damage in form of destroyers/missiles/yamato to quickly break it so they dont loose time against the sheild regen.