Escape pods!

Any suggestions or ideas regarding cruiser command
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Shade
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Escape pods!

Post by Shade »

To make the small ship death a little less frustrating I was think of:

ESCAPE PODS!

Upon ship death a small pod going towards BC and with the same mechanics as the Miner cargo drone!
This would prevent people from committing suicide to get back to BC faster,

Option 1: Make it work like the cargo drone, but invulnerable

Option 2: Make it work like the cargo drone, but with the possibility of enemy ships shooting the pod, IE: initial speed boost and acceleration then an average speed (45-60 ish?), upon death of the pod then 10 of any minerals (IE:8 :b: 2 :g: or 5 :y: 2 :r: 1 :b: etc...) to pay for cloning costs.

Option 3: (maybe like an update) make the pods eject, and then have to be picked up bye BC or small ships, if all players in ships die then a "rescue boat" ship spawns at BC and grabs all pods, upon small ship pickup the player would get respawned in the hanger,

Option 1 would be the base thing, 2,3 would be expanding on that (cause dread told me to be simple :/)

:D
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slapshot
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Re: Escape pods!

Post by slapshot »

Shade wrote:To make the small ship death a little less frustrating
how would this make it less frustrating? if anything it adds a cost to it (time, possibly resources) that didn't exist before - it will only make it more frustrating
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Siretu
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Re: Escape pods!

Post by Siretu »

slapshot wrote:
Shade wrote:To make the small ship death a little less frustrating
how would this make it less frustrating? if anything it adds a cost to it (time, possibly resources) that didn't exist before - it will only make it more frustrating
I completely agree. Each option makes it even more frustrating than the last one. Not just in-game, but also to implement.
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Shade
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Re: Escape pods!

Post by Shade »

I meant as in your ship explodes, then you wait to respawn theres no "cloning" animation or anything else it feels sort of empty :/
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Degra
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Re: Escape pods!

Post by Degra »

Sure, you could add an animation at death, e.g. an escape pod flying towards your BC.

But making it an actual game mechanic with purchaseable or destroyable pods or something like that is rubbish.
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Dreadnought
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Re: Escape pods!

Post by Dreadnought »

The only thing i can think would be good about this idea is that players from far away often will destroy their ships to get back to their BC (when they are needed because that BC is under attack), and it would punish those players for using that strategy (then again, the trade is a lost ship for faster time to get back to the BC)
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Siretu
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Re: Escape pods!

Post by Siretu »

Easier to just make the respawn time proportional to the distance to the BC.
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