So here's my idea: add larger asteroids to the map, about the size of the battlecruiser, these asteroids would be very hard to move with the possibility of pulling them around with a tractor beam and beefed up engines, these asteroids would contain a random amount of minerals set in "layers", the outer layers having less yield due to lesser mineral density, but faster mine rate. the inner layers would have higher mineral density and thus higher yield.
These larger asteroids would spawn randomly on the map having 1-2 simultaneously, when the asteroid is depleted none more would spawn (unless you add an event or something). This would add a sort of positioning battle between the two battlecruisers (if the game mode isn't overall approved you could just make it like the rainbow asteroids one) this would make them like flags in classic game modes, the "rush for kerm" effect would be duplicated but on a more permanent scale.
Now for the actual stations, the station would be deployable from a ship and have a certain build time, then a mining station would appear on the side of the larger asteroids, this station would be upgradeable with a bunch of upgrades (detailed below) and essentially would be an "outpost",The mined minerals would come back to bc using the same mechanic as the miner's (cargo pod) the build time will have to be adjusted as-well as adding a certain balancing mechanic to prevent the stations from getting owned by a solitary wraith (defenses).
Different possible upgrades:
-Chomper Cargo transfer, gives the possibility of a chomper to transfer it's minerals to the station, which would then be sent back in a cargo drone. the range would be pretty low (2-3) and the ability would be usable while chomper is moving.
-Drill bits, an incrementally tier like upgrade which would allow the station to access lower layers of the asteroid. essentially increasing yield
-Structure upgrades, increase in armor and life (maybe shields with a couple sheild generators?)
-Small turret upgrades, add small guns firing similarly to the BC, preventing the trolly miner from taking it out when no one is looking
This would add a certain dynamism to the game forcing BCs to engage with each other before the usual "avoid each other until the 20min mark when everything is maxed, go fight and end the game under 20 seconds". Might solve Dread's complaint on BC battles being too short. It would also add a new role to minelayers, mostly to play as a sort of defensive ship.
Any thoughts on the suggestion would be greatly appreciated, And I do know it's going to take a massive amount of work to implement but i think it can be done, if not be implemented in the standalone
