Kinetic Weapons

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Kinetic Weapons
Name Kinetic Weapons Tier 1
Console Weapons
Ship Battlecruiser
Research Time 8
Max Level 1
Cost 40 40 80

Kinetic Weaponry is a second projectile type that excels at dealing hull damage. It can be used at the Weapons Console by switching from Lasers, after which it can be used in the same conventions. Unlike Lasers, Kinetic Weaponry does not fire completely straight and has a tendency to fire in a thin cone instead. It also fires four shots which deal 20 hull damage and 8 shield damage at roughly the same speed as Penta Burst and takes only 400 energy which is less than Triple Burst. The fault in kinetics tier 1, however, is that compared to even the basic laser with no upgrades it will actually deal more hull damage, as each kinetic shot deals 20 x4 vs. the potential 12 x2, one single burst per Battlecruiser wing, on the laser. Even though kinetics will fire faster, the moment Triple Burst and a Upgrade Laser is purchased it becomes inferior in terms of hull damage output since the hefty cost of kinetics tier is roughly the opportunity cost for at least two Laser Upgrades to begin with.

Kinetic Weapons can branch off into two unnamed branches which will be referred to as Kinetic Weapons, Quantity and Kinetic Weapons, Quality. Both have particular benefits that can serve better in a given situation. Consequentially, Kinetic Weapons Tier 1 most often is simply used as a stepping stone to greater heights.