V1.3

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v1.3: (4/2 – 2013)

- Fixed a problem where the BC hull upgrade wouldn’t add any hull after level 5.

- Fixed a problem where the BC hull upgrade didn’t take longer the more you upgrade it.

- Increased the hull increase of the BC hull upgrade from 300 to 500.

- Modified the missile loading regions to prevent missiles from getting stuck.

- Fixed a problem that caused players to lose control of their marines (there are probably several things that can cause this. Contact me if it happens again.

- AI players should no longer show up in the start screen.

- Added automatic AI restart to prevent AI from stopping to work completely.

- Updated the Fusion Core upgrade tooltip to reflect the earlier balance change.

- Kinetic weapon projectile speed reduced by 60%.

- Kinetic weapon energy cost increased from 200 to 400.

- Kinetic homing branch tier 2 no longer reduces the cooldown from 1s to 0.5s.

- Kinetic homing branch tier 3 now increases damage by 100% instead of 50%.

- Kinetic homing branch tier 3 now increases speed by 50%.

- Kinetic single branch tier 2 now increases the hull damage by 100% instead of 200%

- Kinetic single branch tier 3 now decreases the projectile speed by 50%.

- Kinetic single branch tier 2 no longer increases shield damage.

- Added an ability to the weapons console to unlock the camera.

- The laser upgrade now increases the shield damage properly.