Missiles: Difference between revisions
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=Types of Missiles= | =Types of Missiles= | ||
Missiles are split into 2 categories heavy missiles, that can only be fired by the [[Battlecruiser]] and light missiles, that can be fired from the Battlecruiser and also from the [[Wraith]], [[ | Missiles are split into 2 categories heavy missiles, that can only be fired by the [[Battlecruiser]] and light missiles, that can be fired from the Battlecruiser and also from the [[Wraith]], [[Corvette]], [[Minelayer]] and [[Destroyer]] if [[Tier upgrades#T2 Upgrades|offensive tier2]] has been upgraded. | ||
==Light Missiles== | ==Light Missiles== | ||
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10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | 10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | ||
30 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] | |||
|Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | |Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | ||
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">400</span> | |<span style="color:#FF0000">100</span>/<span style="color:#0000FF">400</span> | ||
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10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | 10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | ||
15 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
|Emits an incendiary burst making it very effective at causing hull fires. | |Emits an incendiary burst making it very effective at causing hull fires. | ||
|<span style="color:#FF0000">250</span>/<span style="color:#0000FF">250</span> | |<span style="color:#FF0000">250</span>/<span style="color:#0000FF">250</span> | ||
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15 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | 15 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | ||
15 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
5 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]] | |||
|The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution. | |The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution. | ||
|<span style="color:#FF0000">650</span>/<span style="color:#0000FF">650</span> | |<span style="color:#FF0000">650</span>/<span style="color:#0000FF">650</span> | ||
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=Buying, loading and firing Missiles= | =Buying, loading and firing Missiles= | ||
==Buying Missiles== | ==Buying Missiles== | ||
Missiles are consumable weapons purchased from the [[Construction Console]]. After the missile is purchased it will spawn close to the console. To fire missiles you must load them into one of the six available missile bays on the [[upper deck]] on either wing of the [[Battlecruiser]]. | Missiles are consumable weapons purchased from the [[Construction Console]]. After the missile is purchased it will spawn close to the console. To fire missiles you must load them into one of the six available missile bays on the [[Battlecruiser Layout#upper deck|upper deck]] on either wing of the [[Battlecruiser]]. | ||
*Pic of construction console with purchased missile on missile tab | *Pic of construction console with purchased missile on missile tab | ||
==Loading Missiles== | ==Loading Missiles== | ||
To load a | To load a Missile simply pick it up from the area it dropped near the Construction Console with your [[Marine]], and ferry it to any Missile Bay. Once at the Missile Bay drop the Missile from your Marines inventory onto the loading area, shortly after it will automatically load into the Bay. Alternatively you can set [[Drones]] to automatically load them for you at the [[AI Console]] under the [[AI Console#Loading Missiles|Loading Missiles]] order. | ||
<br>Multiple Missile can also be piled into the load area; when the Missile Bay becomes free, a random missile from the pile will automatically load into the bay. | |||
*Note:Your | *Note: Your Marines has a [[Drop/Pickup items]] ability that makes piling Missiles into the loading area easy. | ||
*Note:To load | *Note: To load a Light Missiles into a Small Ship use [[Hangar Console#Loading/Unloading Items into Small Ships|this]]. | ||
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==Firing Missiles== | ==Firing Missiles== | ||
Once loaded, missiles can be fired from the [[Weapons Console]] by clicking on the respective icon found bottom right, above the command card. When fired the missile is used and a new one must be loaded if you want to fire more. Missiles always launch from the front center of the [[Battlecruiser]]. | Once loaded, missiles can be fired from the [[Weapons Console]] by clicking on the respective icon found bottom right, above the command card. When fired, the missile is used and a new one must be loaded if you want to fire more. Missiles always launch from the front center of the [[Battlecruiser]]. | ||
*Note:[[weapons AI]] can be set to fire missiles at the [[ | *Note: [[AI Console#Weapons Console|weapons AI]] can be set to fire missiles at the [[AI Console]]. | ||
*Note:To fire a missile from an appropriate [[small ship]] just click the | *Note: To fire a light missile from an appropriate [[Small Ships|small ship]] just click the missile icon in the small ships inventory. | ||
=Missiles are consumable= | =Missiles are consumable= | ||
Latest revision as of 07:22, 6 March 2015
Types of Missiles
Missiles are split into 2 categories heavy missiles, that can only be fired by the Battlecruiser and light missiles, that can be fired from the Battlecruiser and also from the Wraith, Corvette, Minelayer and Destroyer if offensive tier2 has been upgraded.
Light Missiles
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Pirahna Light Missile | Light attack missile with an effective tracking ability. | 100/100 | |
|
Scorpian Light Missile | Light cluster missile, effective against enemy fighters and mining vessels. | 15x 100/100 | |
|
Wasp Light Missile | Light attack missile with the ability of messing up the enemy cruisers power generator and can slight damage the target's energy reserves, however the missile has very short range. |
100/200 |
Heavy Missiles
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Predator Heavy Missile | Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. | 300/200 | |
|
Sabretooth Heavy Missile | Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | 100/400 | |
|
Hellfire Heavy Missile | Emits an incendiary burst making it very effective at causing hull fires. | 250/250 | |
|
Merculite Heavy Missile | The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. | 650/650 |
Buying, loading and firing Missiles
Buying Missiles
Missiles are consumable weapons purchased from the Construction Console. After the missile is purchased it will spawn close to the console. To fire missiles you must load them into one of the six available missile bays on the upper deck on either wing of the Battlecruiser.
- Pic of construction console with purchased missile on missile tab
Loading Missiles
To load a Missile simply pick it up from the area it dropped near the Construction Console with your Marine, and ferry it to any Missile Bay. Once at the Missile Bay drop the Missile from your Marines inventory onto the loading area, shortly after it will automatically load into the Bay. Alternatively you can set Drones to automatically load them for you at the AI Console under the Loading Missiles order.
Multiple Missile can also be piled into the load area; when the Missile Bay becomes free, a random missile from the pile will automatically load into the bay.
- Note: Your Marines has a Drop/Pickup items ability that makes piling Missiles into the loading area easy.
- Note: To load a Light Missiles into a Small Ship use this.
- Pic of missile bay highlight on load area.
Firing Missiles
Once loaded, missiles can be fired from the Weapons Console by clicking on the respective icon found bottom right, above the command card. When fired, the missile is used and a new one must be loaded if you want to fire more. Missiles always launch from the front center of the Battlecruiser.
- Note: weapons AI can be set to fire missiles at the AI Console.
- Note: To fire a light missile from an appropriate small ship just click the missile icon in the small ships inventory.
Missiles are consumable
Missiles are consumable since they must be replaced after use. Because of this missiles are usually purchased after upgrades, as upgrades provide a permanent bonus.
'Fire Torpedoes, Number 1!' - -
'Yes cap'n!'






