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The weapons console fires either laser or [[Kinetic Weapons|Kinetic]] weaponry by either using the fire ability or by right clicking directly on the map. Single, [[Triple Burst|Triple]], and [[Penta Burst|Penta]] lasers can be fired shooting, on average, more quickly at the cost of more energy. Only single burst is initially available. No matter what burst is selected, the [[Battlecruiser]] will fire that burst from each of it's wings, doubling the number of lasers shot. [[Kinetic Weapons]] must be unlocked through research and can be teched into one of two branches after the first upgrade. Unlike lasers, it's projectiles will originate from the center of the [[Battlecruiser]] instead of the wings. [[Kinetic Weapons]] are designed to deal greater amounts of hull damage, while laser weaponry is designed to combat shields. Only one type of weaponry can be armed at a time, and switching back and forth required a five second preparation time.
From the weapons console you can fire the Battlecruisers main lasers/kinetics and launch loaded missiles. When you access the weapons console you will be put into “space view”, from there you can fire the main ordnance in any direction.
 
=Weapons console weapons=
==Main laser/kinetics weapon==
The Battlecrusiers main weapon has 2 types of weaponry; lasers and kinetics.
Only one type of weaponry can be armed at a time, and switching between them requires you to wait a small preparation time.
On either setting the weapon is fired and aimed by simply right clicking in space view or using the “fire ability” targeted to where you want to shoot.
Initially only single burst laser will be available, higher levels of laser bursts and the kinetics branch must be researched from the upgrades console to become available.
When shooting the main gun, either laser or kinetics, energy from the weapons capacitor is drained (rather than the energy capacitor).
If the weapons capacitor is empty then you cannot fire the main gun see [[power console#weapons system]].
 
===Lasers===
Lasers are designed to combat shields.
There are 3 laser burst modes single, [[Triple Burst|triple]], and [[Penta Burst|penta]].
Each burst mode fires a different amount of rounds for a different amount of energy.
 
*Table Icon|Name|Normal Energy Cost|Projectile Amount * damage|
 
No matter what burst is selected, the Battlecruiser will fire 2 sets of bursts one from each of its wings, doubling the number of rounds.
 
 
 
 
There are some advanced tactics when using different laser bursts.
Single burst lasers apply plasma charges to the hit target, plasma charges can be detonated for extra damage by hitting the same target with penta burst.
If the tripple burst has been inactive for 5seconds it gets reduced energy cost and increased rate of fire for a short duration when used.  
 
 
===Kinetics===
Kinetics are designed to deal great amounts of hull damage
Kinetic Weapons can be teched into one of two branches after the first upgrade.  
Unlike lasers, Kinetic projectiles will originate from the center of the Battlecruiser instead of the wings.
 
*info and stats on 2 differnet branches
*energy cost for different kinetic branchs
 
==Missiles==
Loaded missiles are fired by clicking on the respective icons bot right above the command card.
Missiles, unlike the main weapon, cannot be fired in any direction.
Missiles will always shoot out from the front centre of the Battlecruiser.
Thus aiming missiles will require coordination with the player on the [[Navigation Console]].
To learn more about the types of missiles and how to buy/load and launch them, see the [[Missiles|missiles page]].
 
 
 


Usage of either lasers or [[Kinetic Weapons|Kinetics]] will drain energy from the weapon capacitor rather than the [[Battlecruiser]]'s main capacitor. Because the capacitor is limited, and energy is often diverted to both engines and shields during combat, sometimes the wiser choice is often not to fire in order to conserve energy.


On top of the above, the weapons console also controls the six [[Missiles|Missile]] bays. [[Missiles]] will always launch from the front of the [[Battlecruiser]], however, so aiming them will often require coordination with the [[Navigation Console]].


== Early Game Weaponry ==
== Early Game Weaponry ==

Revision as of 04:08, 6 January 2015

From the weapons console you can fire the Battlecruisers main lasers/kinetics and launch loaded missiles. When you access the weapons console you will be put into “space view”, from there you can fire the main ordnance in any direction.

Weapons console weapons

Main laser/kinetics weapon

The Battlecrusiers main weapon has 2 types of weaponry; lasers and kinetics. Only one type of weaponry can be armed at a time, and switching between them requires you to wait a small preparation time. On either setting the weapon is fired and aimed by simply right clicking in space view or using the “fire ability” targeted to where you want to shoot. Initially only single burst laser will be available, higher levels of laser bursts and the kinetics branch must be researched from the upgrades console to become available. When shooting the main gun, either laser or kinetics, energy from the weapons capacitor is drained (rather than the energy capacitor). If the weapons capacitor is empty then you cannot fire the main gun see power console#weapons system.

Lasers

Lasers are designed to combat shields. There are 3 laser burst modes single, triple, and penta. Each burst mode fires a different amount of rounds for a different amount of energy.

  • Table Icon|Name|Normal Energy Cost|Projectile Amount * damage|

No matter what burst is selected, the Battlecruiser will fire 2 sets of bursts one from each of its wings, doubling the number of rounds.



There are some advanced tactics when using different laser bursts. Single burst lasers apply plasma charges to the hit target, plasma charges can be detonated for extra damage by hitting the same target with penta burst. If the tripple burst has been inactive for 5seconds it gets reduced energy cost and increased rate of fire for a short duration when used.


Kinetics

Kinetics are designed to deal great amounts of hull damage Kinetic Weapons can be teched into one of two branches after the first upgrade. Unlike lasers, Kinetic projectiles will originate from the center of the Battlecruiser instead of the wings.

  • info and stats on 2 differnet branches
  • energy cost for different kinetic branchs

Missiles

Loaded missiles are fired by clicking on the respective icons bot right above the command card. Missiles, unlike the main weapon, cannot be fired in any direction. Missiles will always shoot out from the front centre of the Battlecruiser. Thus aiming missiles will require coordination with the player on the Navigation Console. To learn more about the types of missiles and how to buy/load and launch them, see the missiles page.




Early Game Weaponry

The range of the Battlecruiser's lasers are astonishingly far, well exceeding the sight range of the Battlecruiser itself. As such, the weapon console will often be used in order to combat Wraiths who stray too close to your Battlecruiser in hopes of picking off a Miner.

Weaponry in Combat

As expected, the weapon console is often to combat various Small Ships and the enemy Battlecruiser. However, it may also be expected of the weapon console to fire at enemies blind based upon Radar Pings, or even snipe an enemy Battlecruiser with Missiles at a long range. Also, because cruiser and cruiser fights depend heavily upon Energy Consumption, the weapon console may also have to frequently switch between various degrees of laser bursts in combat.