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The navigation console is a powerful station which controls the direction and throttle of the Battle cruiser on top of fulfilling several other minor roles. Not only does the station control the ship's velocity, but it also acts as an early game tool for detection through the use of [[radar ping]]. Upgrades will also allow the console to gain access to a multitude of abilities, including [[Engine Boost]], [[Broadside Lasers]], [[Tractor Beam]], [[Enhanced Stabilisers |Inertial Nullifier Field]], and the renowned [[Yamato Cannon]]. Navigation is very difficult and requires a lot of knowledge to execute effectively, it is common to let one of your more experienced players handle it.
=Navigation Console=
The navigation console is located on the [[bridge]] on the [[upper deck]]. The navigation console is where the Battlecruiser is piloted. The console also comes with some extra abilities and weapons. Early on it’s unusual to have a person dedicated to the navigation console.


== Early Game Navigation ==


During the early game phase, the navigation console will primarily be used for [[Radar Pings]] in order to detect the positions of various small ships, such as [[Miner|Miners]] or a potentially deadly [[Wraith]]. Normally a battle cruiser will not need to move during the early phases unless the team decides to [[Chomper|Chomp]], is rushing the opposing team, or is responding to an incoming rush.
=Abilities=
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''


== Navigation in Combat ==
|Icon
|Name
|Energy Cost
|Description
|-


Navigation requires a large degree of communication in the midst of a fight because of the amount of utility that revolves around the facing angle of the battle cruiser. Not only does pointing your battle cruiser in a particular direction dictate fight or flight, but it also aims your [[Broadside Lasers]], [[Yamato Cannon]], [[Missiles]], and even the direction in which small ships will launch. Often times the captain will lead from navigation as the direction of the fight will often lie in the hands of the helm.
|[[File: MerculiteHeavyMissile.png|link=]]
|[[Tractor Beam]]
|
[[File:ENERGYICON.jpg|frameless|20px|link=]]
|Tractor Beam Description
|-


== Advanced Navigation Tactics ==
|[[File: MerculiteHeavyMissile.png|link=]]
|[[Inertial Nullifier Field]]
|
[[File:ENERGYICON.jpg|frameless|20px|link=]] 1000
|Applies an inertial Nullifier Field which greatly increases the Battlecruiser turning rate for 10 seconds.
|-


[[Engine Boost]] is best used to either chase the enemy battle cruiser, or to retreat from it. [[Engine Boost]] should never be used for any other reason in combat except those. Each use costs 3000 energy, therefore if you're not doing something useful with the boost, you should not have used it in the first place. Some experienced Navigation operators will occasionally use a boost with well trained navigation controlling to avoid incoming fire from broadsides, missiles, and Yamato blasts without losing their own line of fire on the enemy.
|[[File: MerculiteHeavyMissile.png|link=]]
|[[Engine Boost]]
|
[[File:ENERGYICON.jpg|frameless|20px|link=]] 3000
|Greatly increases the Battlcruisers speed for 10 seconds.
|-
|}


[[Broadside Lasers]] are aimed from the port(left) and starboard(right) sides of your [[Battlecruiser]] and are a very strong means of DPS in a combat situation. Like any offensive laser, you should not shoot it unless it will land (BE ENERGY EFFICIENT) Note however that you can fire both A and D broadsides at the same time if you are surrounded by a bc and his allied destroyer, Open fire on both kill the destroyer as fast as you can (Or retreat with a boost)


Missile attacks are a coordinated effort between weapons and navigation. While you're aiming and firing your Yamato cannon your weapons officer should be readying to fire his missiles. It's the weapons officer's job to shoot all 6 missiles quickly*, it's your job to count each missile fired and turn as soon as your missiles and Yamato have fired. Immediately when in range open fire with broadsides (Keep an eye on your energy and your weapons cap, if either become extremely low it's your call to engine boost and retreat (Tell power to give you more power to engines to retreat if he has not already)) If your missiles and Yamato are reloaded, repeat this same process while keeping an eye on the flow of battle. If the fight is not in your favor consider retreat!
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Weapon Abilities''


*(Depending on loaded missiles, not necessarily all 6 should be fired, some missiles are much better on hulls than shields, and some are much better on shields than the enemy's hull.)
|Icon
|Name
|Energy Cost
|Description
|-
 
|[[File: MerculiteHeavyMissile.png|link=]]
|[[Yamato Cannon|Fire Yamato Cannon]]
|
[[File:ENERGYICON.jpg|frameless|20px|link=]] 0
|The Yamato Cannon is the ultimate Battlecruiser weapon. A colossal blast of energy is fired from the cruiser’s bow that deals heavy hull damage and can disable the target ships power. The Yamato will also deal 15% core stability damage if it hits the enemy Battlecruiser.
<br>Damage: <span style="color:#FF0000">800</span>/<span style="color:#0000FF">1000</span>
|-
 
|[[File: MerculiteHeavyMissile.png|link=]]
|[[aa|Fire left/Right Laser Battery]]
|
[[File:ENERGYICON.jpg|frameless|20px|link=]] 800
|Fires an array of laser shots on left/right broadside.
<br>Damage: 5x <span style="color:#FF0000">70</span>/<span style="color:#0000FF">70</span>
 
|-
|}
 
=Moving the Battlecruiser =
For basic flying information see [[Flight Controls|flight controls]].
<br>To move the [[Battlecruiser]], power must be routed to the engine system from the energy console (see [[energy console#engine system]]).
It takes a lot of power to move the Battlecruiser.
To save power it’s common practice to fly straight to your destination, ignoring detours around [[asteroid|asteroids]] and also using [[map warp]] to reduce travel time.
Usually the Battlecruiser throttle is left on the maximum setting and the speed regulated from the energy console. Doing this reduces the number of players required to move the Battlecruiser away from its position in dire situations. However its direction will be fixed unless someone changes the angle from the navigation console.
 
=Orientation of the Battlecruiser=
Navigation requires a large degree of communication between players because of the amount of utility that revolves around the facing angle of the [[Battlecruiser]].
Not only does pointing the Battlecruiser in a particular direction dictate fight or flight, but it also  aims your [[Broadside Lasers]], [[Yamato Cannon]], [[Missiles]] and even the direction in which [[Small Ships|small ships]] will launch.
Often when you are using the navigation console the [[captain]] will direct you on where to go and how to react to threats.
 
*picture of the Battlecruiser with arrows showing where missiles yamo and broads come out off SS launching sides

Revision as of 12:39, 4 January 2015

Navigation Console

The navigation console is located on the bridge on the upper deck. The navigation console is where the Battlecruiser is piloted. The console also comes with some extra abilities and weapons. Early on it’s unusual to have a person dedicated to the navigation console.


Abilities

Abilities
Icon Name Energy Cost Description
Tractor Beam
File:ENERGYICON.jpg
Tractor Beam Description
Inertial Nullifier Field
File:ENERGYICON.jpg 1000
Applies an inertial Nullifier Field which greatly increases the Battlecruiser turning rate for 10 seconds.
Engine Boost
File:ENERGYICON.jpg 3000
Greatly increases the Battlcruisers speed for 10 seconds.


Weapon Abilities
Icon Name Energy Cost Description
Fire Yamato Cannon

File:ENERGYICON.jpg 0

The Yamato Cannon is the ultimate Battlecruiser weapon. A colossal blast of energy is fired from the cruiser’s bow that deals heavy hull damage and can disable the target ships power. The Yamato will also deal 15% core stability damage if it hits the enemy Battlecruiser.


Damage: 800/1000

Fire left/Right Laser Battery
File:ENERGYICON.jpg 800
Fires an array of laser shots on left/right broadside.


Damage: 5x 70/70

Moving the Battlecruiser

For basic flying information see flight controls.
To move the Battlecruiser, power must be routed to the engine system from the energy console (see energy console#engine system). It takes a lot of power to move the Battlecruiser. To save power it’s common practice to fly straight to your destination, ignoring detours around asteroids and also using map warp to reduce travel time. Usually the Battlecruiser throttle is left on the maximum setting and the speed regulated from the energy console. Doing this reduces the number of players required to move the Battlecruiser away from its position in dire situations. However its direction will be fixed unless someone changes the angle from the navigation console.

Orientation of the Battlecruiser

Navigation requires a large degree of communication between players because of the amount of utility that revolves around the facing angle of the Battlecruiser. Not only does pointing the Battlecruiser in a particular direction dictate fight or flight, but it also aims your Broadside Lasers, Yamato Cannon, Missiles and even the direction in which small ships will launch. Often when you are using the navigation console the captain will direct you on where to go and how to react to threats.

  • picture of the Battlecruiser with arrows showing where missiles yamo and broads come out off SS launching sides