Field: Difference between revisions
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|[[Scorpian Light Missile]] | |[[Scorpian Light Missile]] | ||
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5 [[File:Veldite.jpg|frameless|20px| | 5 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | ||
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | 10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | ||
|Light cluster missile, effective against enemy fighters and mining vessels. | |Light cluster missile, effective against enemy fighters and mining vessels. | ||
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|[[Wasp Light Missile]] | |[[Wasp Light Missile]] | ||
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5 [[File:Chalcorium.jpg|frameless|20px| | 5 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] | ||
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | 10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | ||
|Light attack missile with the ability of messing up the enemy cruisers power generator <br>and can slight damage the target's energy reserves, however the missile has very short range. | |Light attack missile with the ability of messing up the enemy cruisers power generator <br>and can slight damage the target's energy reserves, however the missile has very short range. | ||
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">200</span> | |<span style="color:#FF0000">100</span>/<span style="color:#0000FF">200</span> | ||
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==Heavy== | ==Heavy== | ||
Revision as of 13:14, 30 December 2014
Tactics
Sniping
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
A human player on the Weapons Console, shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.

Chomper Rush
Is a tactic that involves co-ordinating the miners to mine the exact minerals to purchase a chomper.
Tactic is ideal when the starting map is abundant with astroid fields.
Once the chomper is constructed, upgrades resume as normal.
Heavy economy move.

Kinetic Rush
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
Heavy aggressive move
Infiltrating
Corvette Harass
- note The resources top right on your HUD is your teams resources shared by all players of that team.
Basic Flight Controls
Alternative Missile Display Layout
Light
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Pirahna Light Missile | Light attack missile with an effective tracking ability. | 100/100 | |
|
Scorpian Light Missile | Light cluster missile, effective against enemy fighters and mining vessels. | 15x 100/100 | |
|
Wasp Light Missile | Light attack missile with the ability of messing up the enemy cruisers power generator and can slight damage the target's energy reserves, however the missile has very short range. |
100/200 |
Heavy
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Predator Heavy Missile | Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. | 300/200 | |
|
Sabretooth Heavy Missile | Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | 100/400 | |
|
Hellfire Heavy Missile | Emits an incendiary burst making it very effective at causing hull fires. | 250/250 | |
|
Merculite Heavy Missile | The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. | 650/650 |
Tier Upgrades
An important aspect of upgrading is the tier upgrades.
Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonus to your team.
There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels tier 1-tier 3(t1, t2 and t3).
Your team can pick any kind of tier each level but only 1 for each level.
Thus there are 9 in total tier upgrades and each level you are given 1 out of the 3 unique types to choose from.
- note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
- note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
- note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonus from BOTH of the tiers.
T1 Upgrades
| Icon | Name | Cost | Bonus |
|
Economy t1 |
| |
|
Utility t1 |
| |
|
Offensive t1 |
|
T2 Upgrades
| Icon | Name | Cost | Bonus |
|
Economy t2 |
| |
|
Utility t2 |
| |
|
Offensive t2 |
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