Missiles: Difference between revisions

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=Buying, loading and firing Missiles=
==Buying==
Missiles are consumable weapons purchased from the [[Construction Console]]. After the missile is purchased it will spawn close to the consol. To fire missiles you must load them into one of the six available missile bays on the [[upper deck]] on either wing of the [[Battlecruiser]].
*Pic of construction console with purchased missile on missile tab


==Loading Missiles==
To load a missile simply pick it up from the construction console and ferry it to any missile bay. Once at the missile bay drop the missile from your inventory into the load area, where it will automatically by conveyed and loaded. Alternatively you can set [[AI]] to automatically load them for you.  Missile can also be piled into the load area; when the missile bay becomes free, a random missile from the pile will automatically load into the bay.
*Pic of missile bay highlight on load area.


==Firing Missiles==
Once loaded, missiles can be fired from the [[Weapons Console]] by clicking on the respective icon found bottom right, above the command card. When fired the missile is used and a new one must be loaded if you want to fire more.


=Missiles are consumable=
Missiles are consumable since they must be replaced after use. Because of this missiles are usually purchased after upgrades, as upgrades provide a permanent bonus.


=Using Missiles=
Missiles are a consumable weapons that are loaded into one of the six missile bays of the [[battlecrusier]]. When loaded the missile will be shown in the bay at which point they can be fired. Missiles are fired from the [[Weapons Console|weapons console]] by clicking on the respective icons found bottom right, above the command card.


 
=Types of Missiles=
Since missiles have to be replaced after use they are often only purchased after upgrades, as upgrades provide a permanent bonus. Every missile is bought from the [[Construction Console]]. Missiles are split into 2 categories heavy missiles, that can only be fired by the battlecruiser and light missiles, that can be fired from the battlecruiser and also from the [[Wraith]], [[Corvett]], [[Minelayer]] and [[Destroyer]] if [[offensive tier2]] has been upgraded.
Missiles are split into 2 categories heavy missiles, that can only be fired by the [[Battlecruiser]] and light missiles, that can be fired from the Battlecruiser and also from the [[Wraith]], [[Corvett]], [[Minelayer]] and [[Destroyer]] if [[offensive tier2]] has been upgraded.


==Light Missiles==
==Light Missiles==
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=Loading Missiles=
After a missile is purchased from the Construction Console they must be ferried to a loading bay on the [[upper deck]] on either wing of the [[Battlecruiser]]. To load a missile simply drop the missile from your inventory into the load area of any missile bay, or set an [[AI]] to automatically load them for you. Missile can also be piled into the load area of the bay; when the missile bay becomes free, a random missile from the pile will automatically load into the bay.




'Fire Torpedoes, Number 1!' - -
'Fire Torpedoes, Number 1!' - -
'Yes cap'n!'
'Yes cap'n!'

Revision as of 14:40, 30 December 2014

Buying, loading and firing Missiles

Buying

Missiles are consumable weapons purchased from the Construction Console. After the missile is purchased it will spawn close to the consol. To fire missiles you must load them into one of the six available missile bays on the upper deck on either wing of the Battlecruiser.

  • Pic of construction console with purchased missile on missile tab

Loading Missiles

To load a missile simply pick it up from the construction console and ferry it to any missile bay. Once at the missile bay drop the missile from your inventory into the load area, where it will automatically by conveyed and loaded. Alternatively you can set AI to automatically load them for you. Missile can also be piled into the load area; when the missile bay becomes free, a random missile from the pile will automatically load into the bay.

  • Pic of missile bay highlight on load area.

Firing Missiles

Once loaded, missiles can be fired from the Weapons Console by clicking on the respective icon found bottom right, above the command card. When fired the missile is used and a new one must be loaded if you want to fire more.

Missiles are consumable

Missiles are consumable since they must be replaced after use. Because of this missiles are usually purchased after upgrades, as upgrades provide a permanent bonus.


Types of Missiles

Missiles are split into 2 categories heavy missiles, that can only be fired by the Battlecruiser and light missiles, that can be fired from the Battlecruiser and also from the Wraith, Corvett, Minelayer and Destroyer if offensive tier2 has been upgraded.

Light Missiles

Light Missiles
Icon Name Cost Description Damage Hull/Shields
Pirahna Light Missile

5

Light attack missile with an effective tracking ability. 100/100
Scorpian Light Missile

5 10

Light cluster missile, effective against enemy fighters and mining vessels. 15x 100/100
Wasp Light Missile

5 10

Light attack missile with the ability of messing up the enemy cruisers power generator
and can slight damage the target's energy reserves, however the missile has very short range.
100/200

Heavy Missiles

Heavy Missiles
Icon Name Cost Description Damage Hull/Shields
Predator Heavy Missile

15 10 35

Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. 300/200
Sabretooth Heavy Missile

10 25 10

Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. 100/400
Hellfire Heavy Missile

10 30

Emits an incendiary burst making it very effective at causing hull fires. 250/250
Merculite Heavy Missile

15 30 20

The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. 650/650


'Fire Torpedoes, Number 1!' - - 'Yes cap'n!'