Tier upgrades: Difference between revisions
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100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] | 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] | ||
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*Increases all [[small ship]] speed by 15%. | *Increases all [[Small Ships|small ship]] speed by 15%. | ||
*Reduces energy cost of [[side boost]] by 50%. | *Reduces energy cost of [[side boost]] by 50%. | ||
*Reduces energy cost and cooldown of [[Turbo Jump]] by 50% | *Reduces energy cost and cooldown of [[Turbo Jump]] by 50% | ||
*Enables the [[Rear Thruster]] ability for the [[ | *Enables the [[Rear Thruster]] ability for the [[Wraith]], allowing it to boost backwards. | ||
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*Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100. | *Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100. | ||
*[[EMP]] now deals 30 damage and reduces the engine by 70%. | *[[Electro-Magnetic Projectile|EMP]] now deals 30 damage and reduces the engine by 70%. | ||
*Wraith and Corvette cost reduced by 30%. | *Wraith and Corvette cost reduced by 30%. | ||
*Corvette [[Photon Barrage]] energy cost reduced from 20 to 10. | *Corvette [[Photon Barrage]] energy cost reduced from 20 to 10. | ||
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30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]] | 30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]] | ||
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*[[Core degeneration]] rate decreased by 50% | *[[Energy Console#Increasing/Decreasing Core Output|Core degeneration]] rate decreased by 50% | ||
*Increase [[marine]] speed by 20% | *Increase [[Marine|marine]] speed by 20% | ||
*[[Small ship]] cost reduced by 40% | *[[Small Ships|Small ship]] cost reduced by 40% | ||
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*Reduces the cost of all [[Battlecruiser weapons]] by 20%. | *Reduces the cost of all [[Battlecruiser weapons]] by 20%. | ||
*Doubles the force of the [[tractor beam]] and removes the energy cost. | *Doubles the force of the [[Tractor Beam|tractor beam]] and removes the energy cost. | ||
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Revision as of 00:00, 15 January 2015
An important aspect of upgrading is the tier upgrades.
Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonuses to your team.
There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels, namely tier 1, tier 2, tier 3 (t1, t2 and t3).
Your team can pick any kind of tier each level, but only 1 for each level.
Thus there are a total of 9 tier upgrades and each level you are given 1 out of the 3 unique types to choose from.
- note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
- note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
- note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonuses from BOTH of the tiers.
T1 Upgrades
| Icon | Name | Cost | Bonus |
|
Economy t1 |
| |
|
Utility t1 |
| |
|
Offensive t1 |
|
T2 Upgrades
| Icon | Name | Cost | Bonus |
|
Economy t2 |
| |
|
Utility t2 |
| |
|
Offensive t2 |
|
T3 Upgrades
| Icon | Name | Cost | Bonus |
|
Economy t3 |
| |
|
Utility t3 |
| |
|
Offensive t3 |
|
