Battlecruiser: Difference between revisions
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*The Battlecruiser is your teams flagship, a very powerful weapons that contains every [[Consoles|Console]]. | *The Battlecruiser is your teams flagship, a very powerful weapons that contains every [[Consoles|Console]]. | ||
*To control and move you Battlecrusier you must be stationed on the [[Navigation Console]] and provide engine power from the [[Energy Console]]. | *To control and move you Battlecrusier you must be stationed on the [[Navigation Console]] and provide engine power from the [[Energy Console]]. | ||
*To use most of the Battlecruisers weapon you must be stationed at the [[Weapons Console]]. | |||
*To navigation your [[Marine]] around the Battlecruiser see [[Battlecruiser Layout|this]]. | |||
=Abilities= | =Abilities= | ||
Revision as of 05:39, 13 March 2015
Overview
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- Your team starts with 1 Battlecruiser, destroying the opposing Battlecruiser is the objective in Cruiser Command.
- The Battlecruiser is your teams flagship, a very powerful weapons that contains every Console.
- To control and move you Battlecrusier you must be stationed on the Navigation Console and provide engine power from the Energy Console.
- To use most of the Battlecruisers weapon you must be stationed at the Weapons Console.
- To navigation your Marine around the Battlecruiser see this.
Abilities
Only the abilities from the Navigation Console will be displayed.
| Icon | Name | http://i.imgur.com/TIFgEiD.jpg | http://i.imgur.com/9QP6qX8.jpg | Description |
| http://i.imgur.com/cuPwSl2.jpg | Cloak | 50; 25/sec | 0 | Cloaks the wraith, preventing enemy units from seeing it. |
| http://i.imgur.com/uss78Vn.jpg | Electro-Magnetic Projectile | 10 | 12 | Fires projectile that disables enemy engines. |
| http://i.imgur.com/WcaTYgi.jpg | Miner Ping | 25 | 25 | Pings all enemy miners. |
| http://i.imgur.com/g8KjUpW.jpg | Fire Decoy Flares | 0 | 0 | Fires flares behind your ship. |
| http://i.imgur.com/SNHsI8Y.jpg | Fire Plasma Cannon | 5 | 0 | Fires 2 lasers straight from the ship. |
| http://i.imgur.com/PNYxtE5.jpg | Boosts | 15 | 0 | Quickly boosts in a direction. |
Uses & Tactics
Tips
Wraith vs;
- Miner: EMP Miners before they Turbo Jump to get extra damage, line up the wraith and attack in devastating vollies. Try to approach Miners such that you block off their retreat to the Battlecruiser. Make sure to also EMP Miners Cargo Drones to slow them down then finish them off with Plasma Cannon. Chain EMP's with ally Wraiths to dominate Miners.
- Chomper: Keep your distance and avoid the Chomper from Chomping your Wraith, be alert for nearby enemy Battlecruiser which can provide small ship and Weapon Console support. EMP the Chomper as its engines increase or if its about to dock with low hull (giving you time to finish it off). The Chomper has a large hull and will take a reasonable amount of time and energy to destroy, during this time your enemy may respond be wary of this when engaging a Chomper.
- Wraith: Keep moving and avoid fighting Wraiths with more energy and upgrades than you. Fight unfair against enemy Wraiths use your allies and abuse the map warp edges to escape, do anything to get the edge over the opponent. Aim your attacks where the Wraith is going, and take note that your Wraith takes time to turn when aligning your shots.
- Corvette: keep a distance between you and the enemy Corvette; use the Wraiths boosts and high speed to fire at long ranges at the enemy; time your EMPs both to slow the Corvette when its trying to close the distance and also time it around the Corvettes shield which will deflect the projectile. Care for the Corvettes Photon Rush, the closer the Corvette the more dangerous the situation.
- Destroyer: Maintain a reasonable distance from the easy prey, Wraiths can 1on1 destroyers quite easily provided they don't get to close and avoid the (slightly tracking) Quantum Bombardment of the Destroyer. The Destroyers slow turning rate can be abused using the Wraiths side boosts and its slow engine speed can be nullified by the EMP.
- Minelayer: Minelayers will try to get close and plant mines, avoid this by using EMP on incomming Minelayers and be wary for existing minefields.
- Infiltrator: Best response to spotting an Infiltrator is letting your team know ASAP so they can respond accordingly, otherwise engage an Infiltrator by trying to EMP the ship and make the Infiltrator waste its Phase Shift ability making its approach to your Battlecruiser much more dangerous.
- Subjugator: Best to run from these heavy support ships; they can nullify your speed advantage and can block all of your projectiles with its force prism. If you decide to take one on try to get inside its prism where it will be vulnerable and kill any automatons that it makes.
- Battlecruiser: Stay outside the Battlecruisers sight range and attack in vollys, after which you should side boost abit to avoid blind attacks from the enemies Weapons Console. If Cloak is available you can scout the enemy Battlecruiser and your team can snipe it accurately with the sight you provide.