Missiles: Difference between revisions
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Missiles can be loaded into the six missile bays located on either wing of the [[battlecruiser]] on the upper level. Doing so will load them, visibly creating a projectile in the bay, and make them ready to fire through the [[Weapons Console|weapons console]]. Once launched, missiles are consumed and a new missile must be loaded into the bay. This makes missiles a consumable resource, meaning that upgrades are often touched upon first since they are more permanent. Every missile can be bought in the [[Construction Console]]. | Missiles can be loaded into the six missile bays located on either wing of the [[battlecruiser]] on the upper level. Doing so will load them, visibly creating a projectile in the bay, and make them ready to fire through the [[Weapons Console|weapons console]]. Once launched, missiles are consumed and a new missile must be loaded into the bay. This makes missiles a consumable resource, meaning that upgrades are often touched upon first since they are more permanent. Every missile can be bought in the [[Construction Console]]. | ||
=Alternative Missile Display Layout= | |||
==Light== | |||
{|class="wikitable" | |||
|+ style="caption-side:bottom; color:#e76700;"|''Light Missiles'' | |||
== | |Icon | ||
|Name | |||
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost | |||
|Description | |||
|Damage Hull/Shields | |||
|- | |||
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]] | |||
|[[Pirahna Light Missile]] | |||
| | |||
5 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
|Light attack missile with an effective tracking ability. | |||
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span> | |||
|- | |||
|[[File:ScorpianLightMissile.png|link=Scorpian Light Missile]] | |||
|[[Scorpian Light Missile]] | |||
| | |||
5 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | |||
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
|Light cluster missile, effective against enemy fighters and mining vessels. | |||
|15x <span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span> | |||
|- | |||
|[[File:WaspLightMissile.png|link=Wasp Light Missile]] | |||
|[[Wasp Light Missile]] | |||
| | |||
5 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] | |||
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
|Light attack missile with the ability of messing up the enemy cruisers power generator <br>and can slight damage the target's energy reserves, however the missile has very short range. | |||
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">200</span> | |||
|} | |||
== | ==Heavy== | ||
{|class="wikitable" | |||
|+ style="caption-side:bottom; color:#e76700;"|''Heavy Missiles'' | |||
== [[File: | |Icon | ||
|Name | |||
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost | |||
|Description | |||
|Damage Hull/Shields | |||
|- | |||
|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | |||
|[[Predator Heavy Missile]] | |||
| | |||
15 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | |||
10 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] | |||
35 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
|Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. | |||
|<span style="color:#FF0000">300</span>/<span style="color:#0000FF">200</span> | |||
|- | |||
|[[File:SabretoothHeavyMissile.png|link=Sabretooth Heavy Missile]] | |||
|[[Sabretooth Heavy Missile]] | |||
| | |||
10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | |||
25 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] | |||
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
|Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | |||
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">400</span> | |||
|- | |||
|[[File:HellfireHeavyMissile.png|link=Hellfire Heavy Missile]] | |||
|[[Hellfire Heavy Missile]] | |||
| | |||
10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | |||
30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
|Emits an incendiary burst making it very effective at causing hull fires. | |||
|<span style="color:#FF0000">250</span>/<span style="color:#0000FF">250</span> | |||
|- | |||
|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]] | |||
|[[Merculite Heavy Missile]] | |||
| | |||
15 [[File:Veldite.jpg|frameless|20px|link=Veldite]] | |||
30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] | |||
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]] | |||
|The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution. | |||
|<span style="color:#FF0000">650</span>/<span style="color:#0000FF">650</span> | |||
|} | |||
'Fire Torpedoes, Number 1!' - - | 'Fire Torpedoes, Number 1!' - - | ||
'Yes cap'n!' | 'Yes cap'n!' | ||
Revision as of 13:53, 30 December 2014
Missiles can be loaded into the six missile bays located on either wing of the battlecruiser on the upper level. Doing so will load them, visibly creating a projectile in the bay, and make them ready to fire through the weapons console. Once launched, missiles are consumed and a new missile must be loaded into the bay. This makes missiles a consumable resource, meaning that upgrades are often touched upon first since they are more permanent. Every missile can be bought in the Construction Console.
Alternative Missile Display Layout
Light
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Pirahna Light Missile | Light attack missile with an effective tracking ability. | 100/100 | |
|
Scorpian Light Missile | Light cluster missile, effective against enemy fighters and mining vessels. | 15x 100/100 | |
|
Wasp Light Missile | Light attack missile with the ability of messing up the enemy cruisers power generator and can slight damage the target's energy reserves, however the missile has very short range. |
100/200 |
Heavy
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Predator Heavy Missile | Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. | 300/200 | |
|
Sabretooth Heavy Missile | Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | 100/400 | |
|
Hellfire Heavy Missile | Emits an incendiary burst making it very effective at causing hull fires. | 250/250 | |
|
Merculite Heavy Missile | The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. | 650/650 |
'Fire Torpedoes, Number 1!' - -
'Yes cap'n!'






