Missiles: Difference between revisions
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==Firing Missiles== | ==Firing Missiles== | ||
Once loaded, missiles can be fired from the [[Weapons Console]] by clicking on the respective icon found bottom right, above the command card. When fired the missile is used and a new one must be loaded if you want to fire more. | Once loaded, missiles can be fired from the [[Weapons Console]] by clicking on the respective icon found bottom right, above the command card. When fired the missile is used and a new one must be loaded if you want to fire more. Missiles always fire from the front of the Battlecruiser. | ||
=Missiles are consumable= | =Missiles are consumable= | ||
Revision as of 14:43, 30 December 2014
Buying, loading and firing Missiles
Buying
Missiles are consumable weapons purchased from the Construction Console. After the missile is purchased it will spawn close to the console. To fire missiles you must load them into one of the six available missile bays on the upper deck on either wing of the Battlecruiser.
- Pic of construction console with purchased missile on missile tab
Loading Missiles
To load a missile simply pick it up from the construction console and ferry it to any missile bay. Once at the missile bay drop the missile from your inventory into the load area, where it will automatically by conveyed and loaded. Alternatively you can set AI to automatically load them for you. Missile can also be piled into the load area; when the missile bay becomes free, a random missile from the pile will automatically load into the bay.
- Pic of missile bay highlight on load area.
Firing Missiles
Once loaded, missiles can be fired from the Weapons Console by clicking on the respective icon found bottom right, above the command card. When fired the missile is used and a new one must be loaded if you want to fire more. Missiles always fire from the front of the Battlecruiser.
Missiles are consumable
Missiles are consumable since they must be replaced after use. Because of this missiles are usually purchased after upgrades, as upgrades provide a permanent bonus.
Types of Missiles
Missiles are split into 2 categories heavy missiles, that can only be fired by the Battlecruiser and light missiles, that can be fired from the Battlecruiser and also from the Wraith, Corvett, Minelayer and Destroyer if offensive tier2 has been upgraded.
Light Missiles
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Pirahna Light Missile | Light attack missile with an effective tracking ability. | 100/100 | |
|
Scorpian Light Missile | Light cluster missile, effective against enemy fighters and mining vessels. | 15x 100/100 | |
|
Wasp Light Missile | Light attack missile with the ability of messing up the enemy cruisers power generator and can slight damage the target's energy reserves, however the missile has very short range. |
100/200 |
Heavy Missiles
| Icon | Name | Cost | Description | Damage Hull/Shields |
|
Predator Heavy Missile | Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. | 300/200 | |
|
Sabretooth Heavy Missile | Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | 100/400 | |
|
Hellfire Heavy Missile | Emits an incendiary burst making it very effective at causing hull fires. | 250/250 | |
|
Merculite Heavy Missile | The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. | 650/650 |
'Fire Torpedoes, Number 1!' - - 'Yes cap'n!'






