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Tactics

Sniping

Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
A human player on the Weapons Console, shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.

Alt text
battlecruiser sniping enemy using a cloaked wraith as a scout.


Chomper Rush

Is a tactic that involves co-ordinating the miners to mine the exact minerals to purchase a chomper.
Tactic is ideal when the starting map is abundant with astroid fields.
Once the chomper is constructed, upgrades resume as normal.
Heavy economy move.

Alt text
Caption text


Kinetic Rush

Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
Heavy aggressive move


Infiltrating

Corvette Harass

  • note The resources top right on your HUD is your teams resources shared by all players of that team.


Basic Flight Controls

Flight Controls


Alternative Missile Display Layout

Light

Light Missiles
Icon Name Cost Description Damage Hull/Shields
Pirahna Light Missile

5

Light attack missile with an effective tracking ability. 100/100
Scorpian Light Missile

5 Link=Veldite 10

Light cluster missile, effective against enemy fighters and mining vessels. 15x 100/100
Wasp Light Missile

5 Link=Chalcorium 10

Light attack missile with the ability of messing up the enemy cruisers power generator
and can slight damage the target's energy reserves, however the missile has very short range.
100/200


Heavy

Heavy Missiles
Icon Name Cost Description Damage Hull/Shields
Predator Heavy Missile

15 Link=Veldite 10 Link=Chalcorium 35

Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. 300/200
Sabretooth Heavy Missile

10 Link=Veldite 25 Link=Chalcorium 10

Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. 100/400
Hellfire Heavy Missile

10 Link=Veldite 30

Emits an incendiary burst making it very effective at causing hull fires. 250/250
Merculite Heavy Missile

15 Link=Veldite 30 20

The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. 650/650


Tier Upgrades

An important aspect of upgrading is the tier upgrades.
Upgrading up higher level tiers unlocks upgrades and their higher levels, as well as providing bonus to your team.
There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels (t1, t2 and t3).
Your team can pick any kind of tier each level but only 1 for each level (maximum of 3 levels).
Thus there are 9 in total tier upgrades and each level you are given 1 out of the 3 types to choose from.

  • note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
  • note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched a level 1 tier (t1) to progress to level 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
  • note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonus from BOTH of the tiers.


Tier1 Upgrades
Icon Type Cost Bonus
Economy t1

100 Link=Veldite 100

Utility t1

100 Link=Veldite 100

Offensive t1

100 100