Field

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Tactics

Sniping

Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
A human player on the Weapons Console, shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.

Alt text
battlecruiser sniping enemy using a cloaked wraith as a scout.


Chomper Rush

Is a tactic that involves co-ordinating the miners to mine the exact minerals to purchase a chomper.
Tactic is ideal when the starting map is abundant with astroid fields.
Once the chomper is constructed, upgrades resume as normal.
Heavy economy move.

Alt text
Caption text


Kinetic Rush

Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
Heavy aggressive move


Infiltrating

Corvette Harass

  • note The resources top right on your HUD is your teams resources shared by all players of that team.


Basic Flight Controls

Flight Controls


Alternative Missile Display Layout

Light

Light Missiles
Icon Name Cost Description Damage Hull/Shields
Pirahna Light Missile

5

Light attack missile with an effective tracking ability. 100/100
Scorpian Light Missile

5 10

Light cluster missile, effective against enemy fighters and mining vessels. 15x 100/100
Wasp Light Missile

5 10

Light attack missile with the ability of messing up the enemy cruisers power generator
and can slight damage the target's energy reserves, however the missile has very short range.
100/200

Heavy

Heavy Missiles
Icon Name Cost Description Damage Hull/Shields
Predator Heavy Missile

15 10 35

Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. 300/200
Sabretooth Heavy Missile

10 25 10

Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. 100/400
Hellfire Heavy Missile

10 30

Emits an incendiary burst making it very effective at causing hull fires. 250/250
Merculite Heavy Missile

15 30 20

The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. 650/650

Tier Upgrades

An important aspect of upgrading is the tier upgrades.
Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonus to your team.
There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels tier 1, tier 2, tier 3(t1, t2 and t3).
Your team can pick any kind of tier each level, but only 1 for each level.
Thus there are 9 total tier upgrades and each level you are given 1 out of the 3 unique types to choose from.

  • note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
  • note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
  • note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonus from BOTH of the tiers.

T1 Upgrades

Tier1 Upgrades
Icon Name Cost Bonus
Economy t1

100 100

Utility t1

100 100

Offensive t1

100 100

  • Increases Wraith hull by 50 and Corvette hull by 100.
  • EMP now deals 30 damage and reduces the engine by 70%.
  • Wraith and Corvette cost reduced by 30%.
  • Corvette Photon Barrage energy cost reduced from 20 to 10.

T2 Upgrades

Tier2 Upgrades
Icon Name Cost Bonus
Economy t2

100 100 20

  • Attempting to chomp an asteroid outside chomping range pulls it towards the Chomper.
  • Reduces Chomp cooldown by 50%.
  • Allows the miner to mine asteroids while moving.
  • Reduces miner reconstruction time by 90seconds.
  • Reduces Accelerate Mining Beam cooldown by 50%
Utility t2

100 100 20

Offensive t2

100 100 20

T3 Upgrades

Tier3 Upgrades
Icon Name Cost Bonus
Economy t3

100 100 30

  • Grants he Mass Replicator console which can convert energy to minerals.
  • Creates a ping when a new asteroid field is formed.
  • Increases Chomper ship speed by 40%.
  • Reveals all the asteroids currently on the map.
Utility t3

100 100 30

Offensive t3

100 100 30