The Quality branch of Kinetic Weapons Tier 2 focuses on increasing the damage of the existing projectiles. Though the energy cost of 400 and the firing speed equal to Penta Burst remain the same, the upgrade increases hull damage by 100%, projectile size by 100%, and Debris by 50%. This makes it very effective at striking at the enemy Battlecruiser while shields are down, dealing four shots of 40 hull damage and 8 shield damage, threatening to create a situation where debris may stack up faster than can be removed or even knock out a crew member or two. While shields are up, however, they become mostly ineffective since neither hull damage nor debris can occur.
The Tier 3 version begins to becomes absurdly dangerous. With a 150% increase in both hull and shield damage, it also happens to remove the trademark cone of fire from Kinetic Weapons and also increases the chance of debris by 100%. Though not as efficient against shields as the Kinetic Weapons, Quantity branch, dealing only 16 shield damage per shot, the effective hull damage of 100 becomes enough to rip through a Battlecruiser's hull in seconds, especially at the cost of 400 energy and at the speed of a Penta Burst. The effective Debris caused by the Quality Kinetic Weapons also becomes enough to completely bury a Battlecruiser such that movement becomes near impossible without Repair Stations. However, the moment shields are raised the branch becomes particularly useless since it can only manage 16 x4 shield damage per volley.
Upgrade
Upgrade Requirements, Prices & Research Times
| Kinetic Weapons Tier 2 (Quantity)
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- Upgrades the kinetic weapons to Tier 2
- Projectile speed increased by 100%
- Missile Amount increased by 50%
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Upgrade Requirements, Prices & Research Times
| Kinetic Weapons Tier 3 (Quantity)
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- Upgrades the kinetic weapons to Tier 3
- Increases missile amount by 17%
- Projectiles are now homing
- Increases damage by 100%
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