Missiles

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Missiles Info

Missiles are a consumable weapons that are loaded into one of the six missile bays of the battlecrusier. When loaded the missile will be shown in the bay at which point they can be fired from the weapons console. Once launched a replacement missile must be loaded to fire again. Since missiles have to be replaced after use they are often only purchased after upgrades, as upgrades provide a permanent bonus. Every missile is bought from the Construction Console. Missiles are split into 2 categories heavy missiles, that can only be fired by the battlecruiser and light missiles, that can be fired from the battlecruiser and also from the wraith and Corvett with offensive tier2 upgrade.

Loading Missiles

After a missile is purchased from construction they must be ferried to a loading bay on either wing on the battlecruiser. To load a missile simply drop the missile from your inventory into the load area, or set an ai to automatically load them for you.


Missiles can be loaded into the six missile bays located on either wing of the battlecruiser on the upper level. Doing so will load them, visibly creating a projectile in the bay, and make them ready to fire through the weapons console. Once launched, missiles are consumed and a new missile must be loaded into the bay. This makes missiles a consumable resource, meaning that upgrades are often touched upon first since they are more permanent. Every missile can be bought in the Construction Console.

Light Missiles

Light Missiles
Icon Name Cost Description Damage Hull/Shields
Pirahna Light Missile

5

Light attack missile with an effective tracking ability. 100/100
Scorpian Light Missile

5 10

Light cluster missile, effective against enemy fighters and mining vessels. 15x 100/100
Wasp Light Missile

5 10

Light attack missile with the ability of messing up the enemy cruisers power generator
and can slight damage the target's energy reserves, however the missile has very short range.
100/200

Heavy Missiles

Heavy Missiles
Icon Name Cost Description Damage Hull/Shields
Predator Heavy Missile

15 10 35

Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon. 300/200
Sabretooth Heavy Missile

10 25 10

Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. 100/400
Hellfire Heavy Missile

10 30

Emits an incendiary burst making it very effective at causing hull fires. 250/250
Merculite Heavy Missile

15 30 20

The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy Battlecruiser upon impact, making it more effective at killing crew members. It is expensive so build it with caution. 650/650


'Fire Torpedoes, Number 1!' - - 'Yes cap'n!'