Search found 20 matches

by Rohan
Sun Mar 08, 2015 8:46 pm
Forum: News
Topic: 4.12 published (beta) (You're welcome Dreadnought)
Replies: 15
Views: 1275

Re: 4.12 published (beta) (You're welcome Dreadnought)

Siretu wrote:Beta updated with the following changes:
- Added Plasma automaton tooltip.

What is that exactly???
by Rohan
Sun Mar 08, 2015 1:14 pm
Forum: Bugs and Glitches
Topic: Power Cap
Replies: 4
Views: 622

Re: Power Cap

While I did not save the replay.

I can give you more context,

every upgrade was maxed. And the weps cap was full.
by Rohan
Sun Mar 08, 2015 12:47 pm
Forum: Bugs and Glitches
Topic: Power Cap
Replies: 4
Views: 622

Power Cap

In the latest beta, the power doesn't go up to the 100,000 GJ cap.

In addition, increasing the weapon power, causes the total power amount to go down, despite the output being higher than usage.

And The total power drains despite the surplus.
by Rohan
Sun Mar 08, 2015 12:15 pm
Forum: Bugs and Glitches
Topic: Miner AI
Replies: 3
Views: 618

Miner AI

In the latest (4.12) beta.

I tried a game, and set ai to miners.
On its own, the ai orders were switched to mine NOTHING, and by extension they remained in miners but sent back no minerals because they were mining.
by Rohan
Sun Mar 08, 2015 11:57 am
Forum: News
Topic: 4.12 published (beta) (You're welcome Dreadnought)
Replies: 15
Views: 1275

Re: 4.12 published (beta) (You're welcome Dreadnought)

Any idea when we will get missile hot-keys for bc?
by Rohan
Mon Mar 02, 2015 10:17 pm
Forum: Bugs and Glitches
Topic: Other Missile-aneous Things
Replies: 0
Views: 1731

Other Missile-aneous Things

Far left missile tube "loaded" visual is not working properly.


In addition missile ai, for some reason always descends via left elevator even when heading to right side of ship.
Also when all tubes loaded, and i buy more missiles ai bugs out, starts running towards corner in bottom level next to ...
by Rohan
Mon Mar 02, 2015 9:51 pm
Forum: Bugs and Glitches
Topic: Typo
Replies: 1
Views: 546

Typo

I'm not sure whether this counts as a "bug".

But on the power console under shields. It says increasing power to shields increases the maximum. Which is not the case.
by Rohan
Mon Mar 02, 2015 9:15 pm
Forum: Suggestions
Topic: Hypothetical Defensive tiers.
Replies: 5
Views: 499

Re: Hypothetical Defensive tiers.

Would you rather go back to the really really old way, (ie WC3) and eliminate tiers and have consoles and limit the amount of turrets you can get.


Actually that gives me another idea.
BC start out with nothing but missiles and Shields.
No ping, no energy transfer, no lasers.
by Rohan
Sun Mar 01, 2015 5:59 pm
Forum: Suggestions
Topic: Hypothetical Defensive tiers.
Replies: 5
Views: 499

Re: Hypothetical Defensive tiers.

can't it be a "perfect cloak" ie no distortions?
by Rohan
Sun Mar 01, 2015 2:35 pm
Forum: Suggestions
Topic: Hypothetical Defensive tiers.
Replies: 5
Views: 499

Hypothetical Defensive tiers.

T1
Corvette reflective shield, reflects directly back at target. (but can still be avoided)
Damage bleed through shield occurs at lower levels.

T2

all pings, (from all ships including Wraith). Show all ships, including infiltrator.
Ship Turret detect stealth and deal more damage. (last suggestion ...