Search found 8 matches

by Shade
Fri Apr 03, 2015 11:44 am
Forum: Suggestions
Topic: Shipwrecks
Replies: 3
Views: 659

Shipwrecks

Now upon miner and chomper death, most of the time you don't lose many minerals. But sometimes you come back with a loaded chomper and you die, losing 500+ minerals. What I'm suggesting is the following:

-upon chomper and/or miner death a wreckage is spawned with the same relative velocity and ...
by Shade
Fri Apr 03, 2015 11:36 am
Forum: Suggestions
Topic: General ambience changes
Replies: 6
Views: 743

General ambience changes

Over the weekend I was thinking of how to implement the action of tossing one out the airlock, without needing extensive modding and such so my idea is:

-instead of making the ____ was kicked it would be changed to _____ was tossed out the airlock by: (highest rep player) or nothing just ______ was ...
by Shade
Mon Mar 30, 2015 2:35 pm
Forum: Suggestions
Topic: (Mining stations!)| EDIT: Stations!
Replies: 6
Views: 753

Re: Mining stations!

Again as you pointed out the larger asteroids don't need to be that big, and resource wise it shouldn't be anything op, (maybe 300-800) minerals max for that asteroid, it should be considered more as a defensive outpost and as a mining "hub", not necessarily a steady income source (if this poses ...
by Shade
Mon Mar 30, 2015 1:51 pm
Forum: Suggestions
Topic: (Mining stations!)| EDIT: Stations!
Replies: 6
Views: 753

Re: Mining stations!

but how would it be upgraded?

Fair point but I think that the mining station should be something you are really inclined to "leave behind" and defend it and without upgrades late game the whole idea of it would be useless, any enemy ship (miner included) would be able to destroy it without ...
by Shade
Mon Mar 30, 2015 1:15 pm
Forum: Suggestions
Topic: (Mining stations!)| EDIT: Stations!
Replies: 6
Views: 753

(Mining stations!)| EDIT: Stations!

Now being kinda new and all I sort of waited to post this but oh well.

So here's my idea: add larger asteroids to the map, about the size of the battlecruiser, these asteroids would be very hard to move with the possibility of pulling them around with a tractor beam and beefed up engines, these ...
by Shade
Wed Mar 18, 2015 6:53 am
Forum: Suggestions
Topic: Escape pods!
Replies: 6
Views: 781

Re: Escape pods!

I meant as in your ship explodes, then you wait to respawn theres no "cloning" animation or anything else it feels sort of empty :/
by Shade
Sun Mar 15, 2015 3:40 pm
Forum: Suggestions
Topic: Escape pods!
Replies: 6
Views: 781

Escape pods!

To make the small ship death a little less frustrating I was think of:

ESCAPE PODS!

Upon ship death a small pod going towards BC and with the same mechanics as the Miner cargo drone!
This would prevent people from committing suicide to get back to BC faster,

Option 1: Make it work like the cargo ...
by Shade
Sun Mar 15, 2015 3:19 pm
Forum: Suggestions
Topic: Reducing the overall effectiveness of the battlecruiser
Replies: 48
Views: 3077

Re: Reducing the overall effectiveness of the battlecruiser

Thats a great idea!






Dread told me to write this or he'll toss me out the airlock with a C4 strapped to my ass