Sheild Regeneration

Any suggestions or ideas regarding cruiser command
Post Reply
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Sheild Regeneration

Post by Red-Rocket »

Sheild regeneration is strange, i think it increases by 1% of maximum sheilds, we should just simplify it and give it an upgrade to further interest things
50 sheild regen out of combat
25 sheild regen in combat

Upgrade, Sheild regenerator
10Y 30B and 20G X3 upgrades
increases out of combat by 50 50/100/150/200
increases in combat by 25 25/50/75/100
Oh its not orders I'm giving, but rather... "aggressive suggestions".
DumbMarine
CCA
Posts: 360
Joined: Thu Sep 27, 2012 5:00 pm
Wiki edits: 50

Re: Sheild Regeneration

Post by DumbMarine »

I don't see how your system is simpler than "shield regens 1% per second".

And this upgrade is too powerful. It would definitely become a mandatory upgrade, which would slow the game down for zero gain. IMO if we do this at all (which I don't think we should because what we have now is simple and efficient), the upgrade needs to have a trade-off or be heavily nerfed.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Sheild Regeneration

Post by Red-Rocket »

lol this was kinda a crappy post, nvm that but i think there should be a fixed sheild regen (not 1% but something like 10/s) in battle instead of 0
Oh its not orders I'm giving, but rather... "aggressive suggestions".
DumbMarine
CCA
Posts: 360
Joined: Thu Sep 27, 2012 5:00 pm
Wiki edits: 50

Re: Sheild Regeneration

Post by DumbMarine »

The issue I see with that is power would then lose a lot of it's importance in a fight. As your shields take damage, you can reduce power to the shields without losing any protection. By the end of the fight you're not using power at all.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
User avatar
Caladbolg
CCA
Posts: 575
Joined: Sun Feb 24, 2013 6:00 pm
Wiki edits: 97
Location: Canada

Re: Sheild Regeneration

Post by Caladbolg »

this upgrade completly kills the idea of high shield.

with this you could have 200 shield and tank a corvette/wraith whatever


This upgrade is obviously friggin powerful.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Sheild Regeneration

Post by Red-Rocket »

nerf it!
Oh its not orders I'm giving, but rather... "aggressive suggestions".
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Sheild Regeneration

Post by Siretu »

The shield regeneration is not percentage based. It's shield power / 5.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
LordDragon
LoCC
Posts: 114
Joined: Sat Aug 25, 2012 5:00 pm
Wiki edits: 0

Re: Sheild Regeneration

Post by LordDragon »

Siretu wrote:The shield regeneration is not percentage based. It's shield power / 5.
I was just about to put something to this effect. Oh, and it works under fire. As in, raise shields high enough and you won't get hurt. At cost of power, of course.
Weyoun
ZergCC
Posts: 55
Joined: Sun Mar 17, 2013 10:00 pm
Wiki edits: 0

Re: Sheild Regeneration

Post by Weyoun »

If you crank that baby high enough you can even raise your shields upwards while under fire, it burns through power FAST but its better than dying with a bunch of power left in the core.
All these teeth, I, will, evolve a toothbrush.
User avatar
Degra
CCA
Posts: 233
Joined: Wed Jan 23, 2013 6:00 pm
Wiki edits: 0
Location: Baden-Württemberg, Germany, EU

Re: Sheild Regeneration

Post by Degra »

Siretu wrote:The shield regeneration is not percentage based. It's shield power / 5.
Which still equals 1% of max shields.
50 gw = 1000 shields
50/5 = 10 shields per second = 1% of 1000.

I generally do agree though, more defensive upgrades are needed.
Post Reply