I appreciate the indepth analysis you've done on the replay both here and in my inbox, IvanX. Let me first reiterate, to deflate expectations, that this was not a CCA replay. This was just some game between whoever happened to be online at the time. If you want a CCA replay, challenge us to a clan match.
You may not have noticed that the red team had already started their powerdock, or that they had twice the number of miners we had, by the time we bought the rep. Chasing their BC around would have been a pointless waste of time, and wouldn't have helped our economy out. The mass replicator allowed us to equalize the economy advantage without pointlessly wasting our time. And we used it throughout the entire game for on demand resources, instead of waiting for miners to find the one asteroid field left on the map.
No doubt, mistakes were made in that game. However, I think you are placing too much faith in hindsight and completely disregarding the metagame that was happening. You may have missed the predator drones that we landed on the other BC forcing them to play extra cautious, or not noticed the fact that both teams had a full powerdock and destroyer. In fact, I'm not actually sure if there exists a game where you wouldn't find some disqualifying fault with the mass rep, I mean, what was your focus when watching this replay? Shield levels? Reaction times? The only reason I posted this replay was to show that we bought the mass replicator, and it actually helped us out.
There's a million other ways that game could have happened, sure. That's true of every game. Nothing I can do about that, nor do I want to.
Mass Replicator Time Cost
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DumbMarine
- CCA
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- Joined: Thu Sep 27, 2012 5:00 pm
- Wiki edits: 50
Re: Mass Replicator Time Cost
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
Re: Mass Replicator Time Cost
DumbMarine wrote:I appreciate the indepth analysis you've done on the replay both here and in my inbox, IvanX. Let me first reiterate, to deflate expectations, that this was not a CCA replay. This was just some game between whoever happened to be online at the time. If you want a CCA replay, challenge us to a clan match.
You may not have noticed that the red team had already started their powerdock, or that they had twice the number of miners we had, by the time we bought the rep. Chasing their BC around would have been a pointless waste of time, and wouldn't have helped our economy out. The mass replicator allowed us to equalize the economy advantage without pointlessly wasting our time. And we used it throughout the entire game for on demand resources, instead of waiting for miners to find the one asteroid field left on the map.
No doubt, mistakes were made in that game. However, I think you are placing too much faith in hindsight and completely disregarding the metagame that was happening. You may have missed the predator drones that we landed on the other BC forcing them to play extra cautious, or not noticed the fact that both teams had a full powerdock and destroyer. In fact, I'm not actually sure if there exists a game where you wouldn't find some disqualifying fault with the mass rep, I mean, what was your focus when watching this replay? Shield levels? Reaction times? The only reason I posted this replay was to show that we bought the mass replicator, and it actually helped us out.
There's a million other ways that game could have happened, sure. That's true of every game. Nothing I can do about that, nor do I want to.
Nice
Games are only as Fun as Who you play them with
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DumbMarine
- CCA
- Posts: 360
- Joined: Thu Sep 27, 2012 5:00 pm
- Wiki edits: 50
Re: Mass Replicator Time Cost
Tempest wrote:Niceevery tactic should have a risk, currently the risk with mass rep is an energy disadvantage on conflict. I believe the energy consumption - Mineral reward rate is a bit harsh and could be brought down a little. But even if its not the mass rep still has a use
I can see the argument for toning down the energy cost. We have to be careful though, when you've got a full powerdock energy becomes a bit expendable. We don't want something where losing a destroyer doesn't matter because repping a new one takes 3 minutes.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
Re: Mass Replicator Time Cost
I've been watching everything, for both teams, and i haven't noticed you going down on power by using replicator again after you bought it in the first place, losing 70k energy then wasn't really worth it, because even if you got power deck for that cash, regaining 70k energy obviously takes more time then finding enough veldite on not cleared out map, and ye i couldn't really watch every action of everyone, i know it was not a clan match, but all of the players were skilled and captain is still a captain, not to mention most of the players were cca, with a few randoms, so i didn't assume you play 100% different in clan matches.
Unfortunately while watching reply, i can't see the docks, so i had no idea whom had what dock-wise at what point
Mistakes? always, every game has a lot of small mistakes. Major mistakes that can turn the game around? never, at least not 5+ times in one game.
Unfortunately while watching reply, i can't see the docks, so i had no idea whom had what dock-wise at what point
Mistakes? always, every game has a lot of small mistakes. Major mistakes that can turn the game around? never, at least not 5+ times in one game.
47.3% of all statistics are made up on the spot...
_________________
- What happens when you throw a blue rock into the red sea?
- It gets wet.
_________________
- How do zombies get to work?
- Traaaaaaaainz!
_________________
- What happens when you throw a blue rock into the red sea?
- It gets wet.
_________________
- How do zombies get to work?
- Traaaaaaaainz!
Re: Mass Replicator Time Cost
pfft, then you havent seen a moron on navigation o.o. One big mistake on nav or power and you can easily lose the game xD 5 small mistakes against a good team and you lose again xD
anyways as for mass rep, i listened to ivans proposal in more depth online and i do like it, he wants to convert the mass rep into a replicate over time type system rather than click and use. The numbers are in the works but this concept allows for better noob management. a noob going to mass rep and buying 45 kerm is game over in most instances.
anyways as for mass rep, i listened to ivans proposal in more depth online and i do like it, he wants to convert the mass rep into a replicate over time type system rather than click and use. The numbers are in the works but this concept allows for better noob management. a noob going to mass rep and buying 45 kerm is game over in most instances.
Games are only as Fun as Who you play them with
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