The future of Cruiser Command

Important information or announcements reguarding cruiser command
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

The future of Cruiser Command

Post by Siretu »

We are quickly approaching the summer, and with the summer there are some things I'd like to mention.

I've been developing Cruiser Command for almost two years(I started in June 2011, if I remember correctly). Now this might sound like it's leading up to something bad, but don't worry, I'm planning on working on Cruiser Command for a long time to come. However, there wont be a lot of patches this summer.

Basically, I've received an offer for an intership for the entire summer and I'm therefore going to South Africa for two months, starting in the middle of June.

Last time I left the country, you people managed to find an exploit that allowed miners to practically insta kill any ship. I'm sure you'll find a greater bug this summer. However, since it's a programming job, I'll bring my laptop with the editor. Unfortunately, it's slow and very annoying to work on. Combine this with the fact that I'll be working full-time, and you got the reason why I wont have a lot of time working on Cruiser Command.

I plan on being online in skype and read the forums regularly, so if I get notified about some bad bug, I should be able to fix it in at least a couple of days.

When I get home, development will continue like normal (although from what I've heard, that university term is going to be one of the harder ones so I might have a lot of other things to do).

Finally, I'd like to talk about what's going to happen before I go. I really want to get 2.0 out before I leave, because it's going to be hard to finish it properly when I'm away. I'd also like to have some time between the 2.0 release and the day I leave so I can get some of the worst bugs out of the way so I dont leave you with an unstable version. I'd also like to release a trailer along with the 2.0 patch and really advertise the map over the summer to grow the community. The trailer is far from done, but I'm hoping to be able to finish it before I leave.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
Moleman
inCC
Posts: 47
Joined: Fri Apr 12, 2013 4:34 pm
Wiki edits: 0
Location: Germany, Lower Saxony, Brunswick
Contact:

Re: The future of Cruiser Command

Post by Moleman »

Have fun in South Africa and thank you for the information.
"Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me."
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: The future of Cruiser Command

Post by Red-Rocket »

wow congrats siretu, miss ya. have fun in south africa (ima find a bug where i can make a cargo drone act like a missile and kill the enemy BC...or mine....MUAHAHAHAHAHA!!!!!!!) but seriously, congrats
Oh its not orders I'm giving, but rather... "aggressive suggestions".
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: The future of Cruiser Command

Post by Siretu »

Red-Rocket wrote: (ima find a bug where i can make a cargo drone act like a missile and kill the enemy BC...or mine....MUAHAHAHAHAHA!!!!!!!)
That's actually a feature! I'm surprised more people haven't found it yet!
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
DumbMarine
CCA
Posts: 360
Joined: Thu Sep 27, 2012 5:00 pm
Wiki edits: 50

Re: The future of Cruiser Command

Post by DumbMarine »

Siretu wrote:That's actually a feature! I'm surprised more people haven't found it yet!
Well, it's pretty hard to pull off, assuming it even works >_>


BTW, congratulations! Internship sounds like fun :D. If you need any help at all with getting CC finished sooner or whatever the community would most likely be happy to help.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: The future of Cruiser Command

Post by Red-Rocket »

if the community can even understand the raw coding power that you have done with CC
Oh its not orders I'm giving, but rather... "aggressive suggestions".
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Re: The future of Cruiser Command

Post by Tempest »

congrats on your internship, ill try to help speed up that bug finding process for you and give you the information you need to make the fix as easy as possible.
Games are only as Fun as Who you play them with

-Join CCA!
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: The future of Cruiser Command

Post by Siretu »

I just wanted to say, I'm leaving tomorrow. So yeah.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
zakhennahr
CCA
Posts: 161
Joined: Tue Feb 26, 2013 6:00 pm
Wiki edits: 33

Re: The future of Cruiser Command

Post by zakhennahr »

Have fun mate. CC will survive without your guidance, but only for a bit, so come back soon. Enjoy the internship and learn as much as you can there.
User avatar
WhyteDragon
Yarrr
Posts: 493
Joined: Thu Apr 04, 2013 1:33 am
Wiki edits: 126

Re: The future of Cruiser Command

Post by WhyteDragon »

Siretu wrote:I just wanted to say, I'm leaving tomorrow. So yeah.
We'll miss you and your "I'm totally sober!" comments! No seriously, that gave me quite the chuckle. =P

But yeah. I don't think any of us intend to drop CC at this point, so the community will still do a fair job of keeping alive while you're on your internship. We'll see you when you get back -- have fun!
Post Reply