The future of Cruiser Command
- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
- Contact:
The future of Cruiser Command
We are quickly approaching the summer, and with the summer there are some things I'd like to mention.
I've been developing Cruiser Command for almost two years(I started in June 2011, if I remember correctly). Now this might sound like it's leading up to something bad, but don't worry, I'm planning on working on Cruiser Command for a long time to come. However, there wont be a lot of patches this summer.
Basically, I've received an offer for an intership for the entire summer and I'm therefore going to South Africa for two months, starting in the middle of June.
Last time I left the country, you people managed to find an exploit that allowed miners to practically insta kill any ship. I'm sure you'll find a greater bug this summer. However, since it's a programming job, I'll bring my laptop with the editor. Unfortunately, it's slow and very annoying to work on. Combine this with the fact that I'll be working full-time, and you got the reason why I wont have a lot of time working on Cruiser Command.
I plan on being online in skype and read the forums regularly, so if I get notified about some bad bug, I should be able to fix it in at least a couple of days.
When I get home, development will continue like normal (although from what I've heard, that university term is going to be one of the harder ones so I might have a lot of other things to do).
Finally, I'd like to talk about what's going to happen before I go. I really want to get 2.0 out before I leave, because it's going to be hard to finish it properly when I'm away. I'd also like to have some time between the 2.0 release and the day I leave so I can get some of the worst bugs out of the way so I dont leave you with an unstable version. I'd also like to release a trailer along with the 2.0 patch and really advertise the map over the summer to grow the community. The trailer is far from done, but I'm hoping to be able to finish it before I leave.
I've been developing Cruiser Command for almost two years(I started in June 2011, if I remember correctly). Now this might sound like it's leading up to something bad, but don't worry, I'm planning on working on Cruiser Command for a long time to come. However, there wont be a lot of patches this summer.
Basically, I've received an offer for an intership for the entire summer and I'm therefore going to South Africa for two months, starting in the middle of June.
Last time I left the country, you people managed to find an exploit that allowed miners to practically insta kill any ship. I'm sure you'll find a greater bug this summer. However, since it's a programming job, I'll bring my laptop with the editor. Unfortunately, it's slow and very annoying to work on. Combine this with the fact that I'll be working full-time, and you got the reason why I wont have a lot of time working on Cruiser Command.
I plan on being online in skype and read the forums regularly, so if I get notified about some bad bug, I should be able to fix it in at least a couple of days.
When I get home, development will continue like normal (although from what I've heard, that university term is going to be one of the harder ones so I might have a lot of other things to do).
Finally, I'd like to talk about what's going to happen before I go. I really want to get 2.0 out before I leave, because it's going to be hard to finish it properly when I'm away. I'd also like to have some time between the 2.0 release and the day I leave so I can get some of the worst bugs out of the way so I dont leave you with an unstable version. I'd also like to release a trailer along with the 2.0 patch and really advertise the map over the summer to grow the community. The trailer is far from done, but I'm hoping to be able to finish it before I leave.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- Moleman
- inCC
- Posts: 47
- Joined: Fri Apr 12, 2013 4:34 pm
- Wiki edits: 0
- Location: Germany, Lower Saxony, Brunswick
- Contact:
Re: The future of Cruiser Command
Have fun in South Africa and thank you for the information.
"Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me."
- Red-Rocket
- CCI
- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
- Wiki edits: 16
- Location: North America
Re: The future of Cruiser Command
wow congrats siretu, miss ya. have fun in south africa (ima find a bug where i can make a cargo drone act like a missile and kill the enemy BC...or mine....MUAHAHAHAHAHA!!!!!!!) but seriously, congrats
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
- Contact:
Re: The future of Cruiser Command
That's actually a feature! I'm surprised more people haven't found it yet!Red-Rocket wrote: (ima find a bug where i can make a cargo drone act like a missile and kill the enemy BC...or mine....MUAHAHAHAHAHA!!!!!!!)
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
-
DumbMarine
- CCA
- Posts: 360
- Joined: Thu Sep 27, 2012 5:00 pm
- Wiki edits: 50
Re: The future of Cruiser Command
Well, it's pretty hard to pull off, assuming it even works >_>Siretu wrote:That's actually a feature! I'm surprised more people haven't found it yet!
BTW, congratulations! Internship sounds like fun
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
- Red-Rocket
- CCI
- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
- Wiki edits: 16
- Location: North America
Re: The future of Cruiser Command
if the community can even understand the raw coding power that you have done with CC
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: The future of Cruiser Command
congrats on your internship, ill try to help speed up that bug finding process for you and give you the information you need to make the fix as easy as possible.
Games are only as Fun as Who you play them with
-Join CCA!
-Join CCA!
- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
- Contact:
Re: The future of Cruiser Command
I just wanted to say, I'm leaving tomorrow. So yeah.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- zakhennahr
- CCA
- Posts: 161
- Joined: Tue Feb 26, 2013 6:00 pm
- Wiki edits: 33
Re: The future of Cruiser Command
Have fun mate. CC will survive without your guidance, but only for a bit, so come back soon. Enjoy the internship and learn as much as you can there.
- WhyteDragon
- Yarrr
- Posts: 493
- Joined: Thu Apr 04, 2013 1:33 am
- Wiki edits: 126
Re: The future of Cruiser Command
We'll miss you and your "I'm totally sober!" comments! No seriously, that gave me quite the chuckle. =PSiretu wrote:I just wanted to say, I'm leaving tomorrow. So yeah.
But yeah. I don't think any of us intend to drop CC at this point, so the community will still do a fair job of keeping alive while you're on your internship. We'll see you when you get back -- have fun!