Allow AI on Weapons to Launch Missiles
Allow AI on Weapons to Launch Missiles
This is a bit of a spillover from my topic of moving missiles to Nav, but the missile problem would be solved if the AI on weapons could have the ability to launch missiles. This way missiles can be used in both full and shorthanded games.
- Siretu
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Re: Allow AI on Weapons to Launch Missiles
This is something I'd like to add. I'll see what I can do.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Re: Allow AI on Weapons to Launch Missiles
Oo
not sure, but I doubt it would be as easy as it would be in Little Big Planet to make a missile fire when you point at something :p
(in other words, if this was LBP2, even I could make this :p but, many aspects of the editor for starcraft still escape me :p)
(in other words, if this was LBP2, even I could make this :p but, many aspects of the editor for starcraft still escape me :p)
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra
Re: Allow AI on Weapons to Launch Missiles
that would be a lot of AI tweaking...
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- Degra
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Re: Allow AI on Weapons to Launch Missiles
Simplified speaking, you draw a line from the front of the BC with the length of the missile range, then if the enemy BC touches it, the AI fires missiles.
Much more than that is not needed, of course it'll miss sometimes but it's not supposed to be a 100% human replacement on weapons, I think.
I doubt it would be more than 3-5 hours of work, even less if you really know the code and editor.
On topic: that addition would be nice
It would make missiles slightly more useful.
Much more than that is not needed, of course it'll miss sometimes but it's not supposed to be a 100% human replacement on weapons, I think.
I doubt it would be more than 3-5 hours of work, even less if you really know the code and editor.
On topic: that addition would be nice
It would make missiles slightly more useful.
Re: Allow AI on Weapons to Launch Missiles
you also have to make missile priority.
Which missiles to fire first. which missile to fire in which situation. etc
Which missiles to fire first. which missile to fire in which situation. etc
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- Siretu
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Re: Allow AI on Weapons to Launch Missiles
What I'm going to do is to have a checkbox in the drone console which says: "Fire missiles". If it's checked, it'll fire missiles when it's decently confident that it'll hit.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Re: Allow AI on Weapons to Launch Missiles
can it atleast check for shield?
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Re: Allow AI on Weapons to Launch Missiles
Not in version 1.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Re: Allow AI on Weapons to Launch Missiles
Love the new launch missiles check box. I've already used it in a few games. It works nicely. It really helped out in low player games. It was a slow day so the best we could do was a few 3v3 and a 3v4. But at least we got to use missiles 