Acronaut missile/Endecron missile

Any suggestions or ideas regarding cruiser command
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Caladbolg
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Re: Acronaut missile/Endecron missile

Post by Caladbolg »

wouldn't work. 6 missiles, take about 3-4 sec to fire, by then you are already getting rearmed...

The only place where a CD would work would be on taking down the console :

A console that was just taken down can't be taken down again for another 30 sec (example)

but that's anything but lore friendly.
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Karl913
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Re: Acronaut missile/Endecron missile

Post by Karl913 »

You guys misunderstand my meaning, 30 seconds until the missile can take effect at all on the ship again.

And for lore.. Well, sometimes you either gotta throw lore down a toilet and say 'screw logic', or come up with something crazy like some security program gets run for the next thirty seconds repairing the system even as it gets damaged.
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DumbMarine
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Re: Acronaut missile/Endecron missile

Post by DumbMarine »

Adding exceptions like that adds complexity without any accompanying depth. Bad for newer players.

These missiles have potential though if you completely scrap the missile system and redo it.
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