Semi urgent: in-game balancing
- zakhennahr
- CCA
- Posts: 161
- Joined: Tue Feb 26, 2013 6:00 pm
- Wiki edits: 33
Semi urgent: in-game balancing
Need an in-game balancing mechanic.
With new players coming in (Which Is AWESOME), balancing can be difficult in the lobby iteslf, since it autostarts (thanks blizzard, everyone wants it your way, assholes). And then experienced players quit, sometimes we pend invited, to try and balance. But yeah, in-game balancing mechanic has to happen very soon as CC starts growing again.
With new players coming in (Which Is AWESOME), balancing can be difficult in the lobby iteslf, since it autostarts (thanks blizzard, everyone wants it your way, assholes). And then experienced players quit, sometimes we pend invited, to try and balance. But yeah, in-game balancing mechanic has to happen very soon as CC starts growing again.
Re: Semi urgent: in-game balancing
I hate being the harbinger of bad news but there you go
Dreadnought's ridiculous request.
Posted: 08 Aug 2014 01:40
http://www.cruisercommand.com/forum/vie ... it=balance
Slapshot's good request for auto-balance
Posted: 23 Feb 2014 03:48
http://www.cruisercommand.com/forum/vie ... it=balance
Zakhennahr auto-balance request.
Posted: 27 Feb 2013 21:30
http://www.cruisercommand.com/forum/vie ... ?f=8&t=122
Dreadnought's ridiculous request.
Posted: 08 Aug 2014 01:40
http://www.cruisercommand.com/forum/vie ... it=balance
Slapshot's good request for auto-balance
Posted: 23 Feb 2014 03:48
http://www.cruisercommand.com/forum/vie ... it=balance
Zakhennahr auto-balance request.
Posted: 27 Feb 2013 21:30
http://www.cruisercommand.com/forum/vie ... ?f=8&t=122
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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- zakhennahr
- CCA
- Posts: 161
- Joined: Tue Feb 26, 2013 6:00 pm
- Wiki edits: 33
Re: Semi urgent: in-game balancing
Well, since I don't like necoposting, lol, or apparently the search button... I'll make my point in the other threads when I stop being lazy, but I think the reasoning for it is pretty important, the CC community (CCC? C3? Something else fancy?) excitingly growing a lot recently.
Re: Semi urgent: in-game balancing
If we were to raise the game start time to 30 seconds, would that give us 25 seconds or so to swap players around before the game starts, or would the teams still be locked in and we just stare at the countdown for a longer period of time?Karl913 wrote:You can set the lobby start timer for a game to be 3, 5, 7, 10, 15, and 30 seconds. Partial solution, but it's out there.

- Red-Rocket
- CCI
- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
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- Location: North America
Re: Semi urgent: in-game balancing
start timers used to be 30 seconds before people figured out how to change em 
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Degra
- CCA
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- Location: Baden-Württemberg, Germany, EU
Re: Semi urgent: in-game balancing
Teams are always locked when there's only 5 secs left.
So yes, 30 secs should give us 25 secs of balancing the teams.
Tbh though, 30 secs seem a bit extreme.
15 secs would be fine.
So yes, 30 secs should give us 25 secs of balancing the teams.
Tbh though, 30 secs seem a bit extreme.
15 secs would be fine.
- Red-Rocket
- CCI
- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
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- Location: North America
Re: Semi urgent: in-game balancing
20 seconds is fine >.O
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Semi urgent: in-game balancing
it wasn't one of the choices..Red-Rocket wrote:20 seconds is fine >.O
