Suggestion: prevent ships from being salvaged early on
Suggestion: prevent ships from being salvaged early on
So.. the poor corvette isn't being used much since it's salvage fodder.. but also miners/etc. can be salvaged by "accident" which will cripple a team.. and since there really isn't a need to salvage any ship until the hangar is full, I would suggest restricting it somehow

Re: Suggestion: prevent ships from being salvaged early on
I say no, I like how early salvage can different early strategies, such as tri-wraith, wraith/vette (if it get a slight boost), wraith upgrades, miner upgrades and maybe more I haven't thought of.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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- Red-Rocket
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Re: Suggestion: prevent ships from being salvaged early on
I say yes, because trollers be trolling until they get bored, and it allows people to actually use the corvette lol, + it means that players can get the chance to get ships because pros have been calling to salvage a corvette, then use resources for upgrades instead of an extra wraith so in 5v5 or 6v6 situations a player can be without a ship for a while in the early game.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Suggestion: prevent ships from being salvaged early on
I say yes, because I personally enjoy the corvette as a defensive ship. Almost every game a 'experienced' player (no offense intended) salvages the corvette leaving me a little disappointed that it is not available for use. Besides, having a more full inventory of combat ships to use when your other combat ships get picked off keeps the game going / interesting.
Re: Suggestion: prevent ships from being salvaged early on
those are all strategies that open up as soon as you have the resources - they aren't really new or different strategies, just the timing would prevent super-powerful early wraiths (which they currently are somewhat overpowered..)Caladbolg wrote:I say no, I like how early salvage can different early strategies, such as tri-wraith, wraith/vette (if it get a slight boost), wraith upgrades, miner upgrades and maybe more I haven't thought of.

Re: Suggestion: prevent ships from being salvaged early on
I would rather we balance the ships rather than just adding mechanics left and right to try and keep players from doing what they possibly would want to do.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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Re: Suggestion: prevent ships from being salvaged early on
being constrained by resources is nothing new.. rather the "salvage" is new, and I would argue not yet "stable", which is why I suggest tweaking itCaladbolg wrote:I would rather we balance the ships rather than just adding mechanics left and right to try and keep players from doing what they possibly would want to do.

Re: Suggestion: prevent ships from being salvaged early on
Perhaps it could be made so starting ships can't be salvaged, only purchased ships?
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Re: Suggestion: prevent ships from being salvaged early on
Sounds like a good idea.
Re: Suggestion: prevent ships from being salvaged early on
not sure I want the hangar to have 3 wraiths that can't be replaced with anything else late-game.. maybe keep 1 wraith, but not more if I can replace them with subjugators/destroyers/minelayers/etc.bbot wrote:Perhaps it could be made so starting ships can't be salvaged, only purchased ships?
