bug: AI miners can't deal with map wrap being disabled

Any bugs, glitches, or other issues in the game.
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slapshot
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bug: AI miners can't deal with map wrap being disabled

Post by slapshot »

The AI miners keep trying to go to the BC via "shortest wrap-enabled path" even after the wrap is disabled, thus causing them to end up "stuck" in a corner
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Re: bug: AI miners can't deal with map wrap being disabled

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WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

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Re: bug: AI miners can't deal with map wrap being disabled

Post by Siretu »

Caladbolg wrote:no worries, Erik is on it.
http://www.cruisercommand.com/forum/vie ... f=10&t=554
In my defense, that's an entirely different issue!
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Re: bug: AI miners can't deal with map wrap being disabled

Post by Caladbolg »

I find them quite... similar.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

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Re: bug: AI miners can't deal with map wrap being disabled

Post by slapshot »

Caladbolg wrote:I find them quite... similar.
well.. it now occurs 15 minutes earlier than before
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Re: bug: AI miners can't deal with map wrap being disabled

Post by Caladbolg »

slapshot wrote:
Caladbolg wrote:I find them quite... similar.
well.. it now occurs 15 minutes earlier than before
true yet irrelevant.
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Re: bug: AI miners can't deal with map wrap being disabled

Post by Siretu »

The real difference is that one of them uses the edges to calculate the closest angle and should be modified to not account for the edges after 45 minutes. Easy.

The other one goes randomly and just turns a bit left and right every other tick. Which means it is harder to detect when it is actually at the edge.
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Re: bug: AI miners can't deal with map wrap being disabled

Post by Caladbolg »

first one : easy
okay.


second one : harder
is there a way at 45 minutes to make Miner AIs see the edges of the map as enemies (in other words, as soon as they see the edge, they run away)
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Re: bug: AI miners can't deal with map wrap being disabled

Post by slapshot »

Caladbolg wrote: second one : harder
is there a way at 45 minutes to make Miner AIs see the edges of the map as enemies (in other words, as soon as they see the edge, they run away)
if they did that, wouldn't they end up retreating all the way back to the BC?

and actually while we are on this subject, could we have AI miners always launch from the side away from enemies if there is an enemy near the BC? they end up suiciding during a BC fight in somewhat large numbers...
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Re: bug: AI miners can't deal with map wrap being disabled

Post by Red-Rocket »

slapshot wrote: and actually while we are on this subject, could we have AI miners always launch from the side away from enemies if there is an enemy near the BC? they end up suiciding during a BC fight in somewhat large numbers...
:twisted: they make great little meat shields though :twisted:
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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